All accessible from lua. They are floats or ints. Try not to put floating point numbers into int vars... I have put the type after the var name.
Camera varsGlobals.Camera.ViewSupplement (float)
Flower varsGlobals.Flowers.GrowTime (float)
Globals.Flowers.MinSpeed (float)
Globals.Flowers.MaxSpeed (float)
Globals.Flowers.SpeedPower (float)
Globals.Flowers.MinHealth (int)
Globals.Flowers.MaxHealth (int)
Globals.Flowers.HealthPower (float)
Globals.Flowers.Available (int) - sets whether or not flowers will grow (0 = won't grow, anything else = will grow)
Mine varsGlobals.Mines.GrowTime (float)
Globals.Mines.MinSpeed (float)
Globals.Mines.MaxSpeed (float)
Globals.Mines.SpeedPower (float)
Globals.Mines.MinHealth (int)
Globals.Mines.MaxHealth (int)
Globals.Mines.HealthPower (float)
Globals.Mines.NumberOfLasers (int)
Globals.Mines.LaserPowerMin (float)
Globals.Mines.LaserPowerMax (float)
Globals.Mines.LaserPowerRule (float)
Globals.Mines.ExplosionPowerMin (float)
Globals.Mines.ExplosionPowerMax (float)
Globals.Mines.ExplosionPowerRule (float)
Globals.Mines.ExplosionRadiusMin (float)
Globals.Mines.ExplosionRadiusMax (float)
Globals.Mines.ExplosionRadiusPower (float)
Globals.Mines.LaserRange (float)
Missile varsGlobals.Missiles.AmmoAvailable1 (int)
Globals.Missiles.AmmoAvailable2 (int)
Globals.Missiles.AmmoAvailable3 (int)
Globals.Missiles.AmmoAvailable4 (int)
Globals.Missiles.DamageMin (float)
Globals.Missiles.DamageMax (float)
Globals.Missiles.DamagePowerRule (float)
Globals.Missiles.RadiusMin (float)
Globals.Missiles.RadiusMax (float)
Globals.Missiles.RadiusPowerRule (float)
Globals.Missiles.SpeedMin (float)
Globals.Missiles.SpeedMax (float)
Globals.Missiles.SpeedPowerRule (float)
Globals.Missiles.TriggerDistance (float)
Globals.Missiles.ReloadMin (float)
Globals.Missiles.ReloadMax (float)
Globals.Missiles.ReloadPowerRule (float)
Globals.Missiles.TurnRate (float)
Globals.Missiles.LaunchDuration (float)
Globals.Missiles.CheckTimer (float)
Seedling varsGlobals.Agents.MaxSpeed (float)
Globals.Agents.MinSpeed (float)
Globals.Agents.SpeedPower (float)
Globals.Agents.WanderAttackTime (float)
Globals.Agents.AttackRepeatTime (float)
Globals.Agents.MinDamage (float)
Globals.Agents.MaxDamage (float)
Globals.Agents.DamagePower (float)
Globals.Agents.MinAltitude (float)
Globals.Agents.MaxAltitude (float)
Globals.Agents.AttackDist (float)
Globals.Agents.BomVolume (int)
Globals.Agents.MinHealth (int)
Globals.Agents.MaxHealth (int)
Globals.Agents.HealthPower (float)
Globals.Agents.RegenRate (float)
Globals.Agents.NoseLengthMin (float)
Globals.Agents.NoseLengthMax (float)
Globals.Agents.TurnRate (float)
Globals.Agents.AttackTravellerMultiplier (float)
Globals.Agents.AttackAgentDistanceSuper (float)
Globals.Agents.AttackRepeatTimeSuper (float)
Globals.Agents.SendThresholdEnergy (float)
Globals.Agents.SendThresholdStrength (float)
Globals.Agents.SendThresholdSpeed (float)
Asteroid varsGlobals.Asteroids.MaxVolume (int)
Globals.Asteroids.TakeoverVolume (int)
Globals.Asteroids.MaxTrees (int)
Globals.Asteroids.MinRadius (float)
Globals.Asteroids.MaxRadius (float)
Globals.Asteroids.RadiusPowerRule (float)
Globals.Asteroids.SizeFromEnergy (float)
Globals.Asteroids.SizeFromStrength (float)
Globals.Asteroids.SizeFromSpeed (float)
Globals.Asteroids.AttributeMinimum (float)
Globals.Asteroids.AttributeDivisions (int)
Globals.Asteroids.SendVolume (int)
Globals.Asteroids.AsteroidSelectRadius (int)
Globals.Asteroids.MinSendDistance (float)
Globals.Asteroids.MaxSendDistance (float)
Globals.Asteroids.SendPowerRule (float)
Globals.Asteroids.MinCoreHealth (float)
Globals.Asteroids.MaxCoreHealth (float)
Globals.Asteroids.CoreHealthPower (float)
Globals.Asteroids.SeedlingCap (int)
Globals.Asteroids.SpawnCap (int)
Dyson tree varsGlobals.Structures.TreeCost (int)
Globals.Structures.MinHealth (float)
Globals.Structures.MaxHealth (float)
Globals.Structures.HealthPower (float)
Globals.Structures.RegenRate (float)
Globals.Structures.LevelTime1 (float)
Globals.Structures.LevelTime2 (float)
Globals.Structures.LevelTime3 (float)
Globals.Structures.LevelTime4 (float)
Globals.Structures.SpawnTime1 (float)
Globals.Structures.SpawnTime2 (float)
Globals.Structures.SpawnTime3 (float)
Globals.Structures.SpawnTime4 (float)
Globals.Structures.SoundVolume (float)
Globals.Structures.MinSoundTime (float)
Globals.Structures.MaxSoundTime (float)
Globals.Structures.MaxDamage (float)
Globals.Structures.MinDamage (float)
Globals.Structures.DamagePower (float)
Globals.Structures.FlowerProbability (float)
Globals.Structures.RootSpeed (float) - affects all roots in the game
Defense tree varsGlobals.StructuresDefense.TreeCost (int)
Globals.StructuresDefense.MinHealth (float)
Globals.StructuresDefense.MaxHealth (float)
Globals.StructuresDefense.HealthPower (float)
Globals.StructuresDefense.RegenRate (float)
Globals.StructuresDefense.LevelTime1 (float)
Globals.StructuresDefense.LevelTime2 (float)
Globals.StructuresDefense.LevelTime3 (float)
Globals.StructuresDefense.LevelTime4 (float)
Globals.StructuresDefense.SpawnTime1 (float)
Globals.StructuresDefense.SpawnTime2 (float)
Globals.StructuresDefense.SpawnTime3 (float)
Globals.StructuresDefense.SpawnTime4 (float)
Globals.StructuresDefense.MaxDamage (float)
Globals.StructuresDefense.MinDamage (float)
Globals.StructuresDefense.DamagePower (float)
AI stuffGlobals.AI.MinDecisionTime (float)
Globals.AI.MaxDecisionTime (float)
Globals.AI.GraceTimer (int)
Program vars - try not to change these yourself 
Globals.P.ToolTipWait (float)
Globals.P.ToolTipWaitUI (float)
Globals.P.AutoHide (int)
Globals.P.FullScreen (int)
Globals.P.SeenHelp (int)
Globals.P.FontSize (float)
Globals.P.BGFade (float)
Globals.P.PlayerColour (int)
Game varsGlobals.G.EnemyFactionsMin (int)
Globals.G.EnemyFactionsMax (int)
Globals.G.BeltRadius (int)
Globals.G.BeltWidth (int)
Globals.G.Asteroids (int)
Globals.G.MinAsteroidSeparation (int)
Globals.G.StartingSeedlings (int)
Globals.G.StartingSeedlingsPlayer (int)
Globals.G.MaxAsteroidNeighbourDist (int)
Globals.G.GreysProbability (float)
Globals.G.GreysMin (int)
Globals.G.GreysMax (int)