well, after much tweaking and playing (almost to the point of boredom!) i have reached the final cut, as it were! (for now, anyway)
ideally, id like a couple of testers to try it out first and let me know some thoughts but ive been sitting on it for long enough now (and still have no home internet access) that i will release it as it is, and if you find any problems, etc, post them and ill tackle them as they get posted.
as before, this is an attempt at making a level more epic. for 'epic' im meaning long, almost a grinding slog, but definitely fun to play. like someone mentioned about my Binary Black level requiring near constant vigilance, this level will certainly not reward you leaving it for too long to build up seeds and such!
the aims were to make it about 2 hours to complete, and that it would continue to tax most players right up until the last asteroid.
what emerged as i got about half way with it was how the game seemed to change gears or switch focus at the half way mark ingame, and i think this makes for a more interesting, almost serene pleasure when moving a large army of seeds across big distances.
one note of warning, if you have a slow/ low-end pc (or mac if thats your thing!), by the end you may have too many seedlings for it to cope. i have a pretty decent pc, albeit a laptop, and it began to struggle towards the end. if most people find this is a problem, you can either change the stats yourselves, or i can edit the release version as and when.
So, enjoy...
AWS