Radius = (energy*SizeFromEnergy+speed*SizeFromStrength+strength*SizeFromSpeed)*RadiusPowerRule
Core Health = (energy+speed+strength)*CoreHealthPower (Not so sure, but guess it is like this)
SendDistance = Radius*SendPowerRule (Not so sure, but guess it is like this)
I guess that's how it works ![Smiley :)](Smileys/default/smiley.gif)
![Sad :(](Smileys/default/sad.gif)
Well,I changed the SendPowerRule but nothing happened..
Asteroids with different radius have the same SendDistance..
The radius of the asteroid with energy 0.3,strength 0.5 and speed 0.2 is 184.674 when
{
Globals.Asteroids.MinRadius=100.0
Globals.Asteroids.MaxRadius=470.0
Globals.Asteroids.RadiusPowerRule=1.3
Globals.Asteroids.SizeFromEnergy=140.0
Globals.Asteroids.SizeFromStrength=110.0
Globals.Asteroids.SizeFromSpeed=110.0
}
I changed the RadiusPowerRule to 2.6 then the radius of the asteroid changed to 119.377
I'm cofused..