Radius = (energy*SizeFromEnergy+speed*SizeFromStrength+strength*SizeFromSpeed)*RadiusPowerRule
Core Health = (energy+speed+strength)*CoreHealthPower (Not so sure, but guess it is like this)
SendDistance = Radius*SendPowerRule (Not so sure, but guess it is like this)
I guess that's how it works 

Well,I changed the SendPowerRule but nothing happened..
Asteroids with different radius have the same SendDistance..
The radius of the asteroid with energy 0.3,strength 0.5 and speed 0.2 is 184.674 when
{
Globals.Asteroids.MinRadius=100.0
Globals.Asteroids.MaxRadius=470.0
Globals.Asteroids.RadiusPowerRule=1.3
Globals.Asteroids.SizeFromEnergy=140.0
Globals.Asteroids.SizeFromStrength=110.0
Globals.Asteroids.SizeFromSpeed=110.0
}
I changed the RadiusPowerRule to 2.6 then the radius of the asteroid changed to 119.377
I'm cofused..