This isn't exact, because I only used one file, and changed it, but here's what I can remember:
function LevelSetup()
-- Set Global Values
Globals.G.Asteroids=(0)
Globals.G.EnemyFactionsMin=(0)
Globals.G.EnemyFactionsMax=(0)
-- Asteroid 0 - starting asteroid
a = AddAsteroidWithAttribs(0, 0, 1,1,1)
a.Owner = 1
a.TreeCap = 8
a:SetRadius(500)
a:AddSeedlings(100)
-- Asteroid 1
a = AddAsteroidWithAttribs(3000, 0, 0.5,1,1)
a.Owner = 0
a.TreeCap = 6
a:SetRadius(100)
end
function OnAsteroidTaken()
Rotate180(GetAsteroid(0))
end
function LevelLogic()
end
and
function LevelSetup()
-- Set Global Values
Globals.G.Asteroids=(0)
Globals.G.EnemyFactionsMin=(0)
Globals.G.EnemyFactionsMax=(0)
-- Asteroid 0 - starting asteroid
a = AddAsteroidWithAttribs(0, 0, 1,1,1)
a.Owner = 1
a.TreeCap = 8
a:SetRadius(500)
a:AddSeedlings(100)
-- Asteroid 1
a = AddAsteroidWithAttribs(3000, 0, 0.5,1,1)
a.Owner = 0
a.TreeCap = 6
a:SetRadius(100)
end
function OnAsteroidTaken()
GetAsteroid(0):Rotate180()
end
function LevelLogic()
end
and
function LevelSetup()
-- Set Global Values
Globals.G.Asteroids=(0)
Globals.G.EnemyFactionsMin=(0)
Globals.G.EnemyFactionsMax=(0)
-- Asteroid 0 - starting asteroid
a = AddAsteroidWithAttribs(0, 0, 1,1,1)
a.Owner = 1
a.TreeCap = 8
a:SetRadius(500)
a:AddSeedlings(100)
-- Asteroid 1
a = AddAsteroidWithAttribs(3000, 0, 0.5,1,1)
a.Owner = 0
a.TreeCap = 6
a:SetRadius(100)
end
function OnAsteroidTaken()
GetAsteroid(0).Rotation = 1.5
end
function LevelLogic()
end
and
function LevelSetup()
-- Set Global Values
Globals.G.Asteroids=(0)
Globals.G.EnemyFactionsMin=(0)
Globals.G.EnemyFactionsMax=(0)
-- Asteroid 0 - starting asteroid
a = AddAsteroidWithAttribs(0, 0, 1,1,1)
a.Owner = 1
a.TreeCap = 8
a:SetRadius(500)
a:AddSeedlings(100)
a:Rotate180()
-- Asteroid 1
a = AddAsteroidWithAttribs(3000, 0, 0.5,1,1)
a.Owner = 0
a.TreeCap = 6
a:SetRadius(100)
end
function LevelLogic()
end
and
function LevelSetup()
-- Set Global Values
Globals.G.Asteroids=(0)
Globals.G.EnemyFactionsMin=(0)
Globals.G.EnemyFactionsMax=(0)
-- Asteroid 0 - starting asteroid
a = AddAsteroidWithAttribs(0, 0, 1,1,1)
a.Owner = 1
a.TreeCap = 8
a:SetRadius(500)
a:AddSeedlings(100)
a.Rotation = 1.5
-- Asteroid 1
a = AddAsteroidWithAttribs(3000, 0, 0.5,1,1)
a.Owner = 0
a.TreeCap = 6
a:SetRadius(100)
end
function LevelLogic()
end
and a bunch more, but that's all I can remember.
EDIT: I thought that it could make a good defense thing - if a planet is attacked,spin the trees away, but of course, it won't work. The new patch might allow this, and trees on growing/shrinking roids.