Author Topic: NEW LEVEL - Montezuma's Revenge  (Read 15661 times)

AWS

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NEW LEVEL - Montezuma's Revenge
« on: January 12, 2011, 12:25:49 AM »
-- ** Montezuma's Revenge ** --

(ive tried to take a screenshot but i cant make my laptop do the business).

as per the Dev Blog somewhere else in the forum, i have been working on this for quite some time now, i hope all the hard work shines through.

-Annikk.exe's Infected AI v2.3
-Very Hard to stamp your authority on this little bad boy. it should be rather challenging ;D

BIG BIG thanks to the usual suspects.. Annikk, Pilchard, Alex and Rudolf of course, Bonobo for being..well, you!(i still cant get your New Year picture out of my head for some reason!)

anyway...ENJOY!!!

AWS
« Last Edit: January 14, 2011, 12:36:01 AM by AWS »

Bonobo

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Re: NEW LEVEL - Montezuma's Revenge
« Reply #1 on: January 12, 2011, 01:03:51 AM »
Thank you, AWS, hopefully I’ll get to play this before the weekend. And about the image … thanks again—hope it doesn’t give you bad dreams ;)

annikk.exe

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Re: NEW LEVEL - Montezuma's Revenge
« Reply #2 on: January 12, 2011, 09:03:17 AM »
Sweet man, been looking forward to this one.  :>

AWS

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Re: NEW LEVEL - Montezuma's Revenge
« Reply #3 on: January 13, 2011, 01:25:12 AM »
how are people getting on with this one???

any reports???

aws

ArdB

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Re: NEW LEVEL - Montezuma's Revenge
« Reply #4 on: January 13, 2011, 03:42:13 AM »
Great level AWS, unfortunately I finished it the first time around.  8)
I have never seen these bad @ss flowers before, maybe you can "give" more of these to the enemy to spice it up.

(click to show/hide)

thank you for almost an hour of fun and I'm looking forward to your next creation.


Bonobo

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Re: NEW LEVEL - Montezuma's Revenge
« Reply #5 on: January 13, 2011, 04:15:19 AM »
Grah, how I wish I had the time to play it now … but must wait for weekend or further <shrug>

AWS

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Re: NEW LEVEL - Montezuma's Revenge
« Reply #6 on: January 13, 2011, 07:41:51 AM »
Great level AWS, unfortunately I finished it the first time around.  8)
I have never seen these bad @ss flowers before, maybe you can "give" more of these to the enemy to spice it up.

(click to show/hide)

thank you for almost an hour of fun and I'm looking forward to your next creation.



very interesting you did it first time within an hour!!
i have to say that im using v2.06. not 2.07 - would that impact the gameplay at all??
guess its not hard for some ;D
nicely done..

Avaguard

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Re: NEW LEVEL - Montezuma's Revenge
« Reply #7 on: January 13, 2011, 10:24:14 AM »
pretty awesome ii took my time and beat first try the i saw a couple of problems i was wondering why the flowers were so slow

Pilchard123

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Re: NEW LEVEL - Montezuma's Revenge
« Reply #8 on: January 13, 2011, 09:00:36 PM »
When were flowers sped up? That might make it easier.

AWS

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Re: NEW LEVEL - Montezuma's Revenge
« Reply #9 on: January 14, 2011, 12:34:45 AM »
pretty awesome ii took my time and beat first try the i saw a couple of problems i was wondering why the flowers were so slow
all the stats are set up with specific reason.
as for mines specifically, i make quite heavy mention (inside the code, as comments) about why/ how i setup the values that way.
i wanted to make mines slower but more powerful. and then i played with more 'petals' to see how that affects things, and many other stats/ values.

its all for a reason, no 'problems', i assure you!! ;D


schnurlos

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Re: NEW LEVEL - Montezuma's Revenge
« Reply #10 on: January 16, 2011, 02:42:04 AM »
Same here: Finished it at first try, but took very long time because of slow speed.
But was very interesting to play. Speeding up the mines could improve the gameplay.

Bonobo

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Re: NEW LEVEL - Montezuma's Revenge
« Reply #11 on: January 21, 2011, 09:36:32 AM »
Played it with the new game mode in 2.0.7 and was happy at first that I could put >500 seedlings on an asteroid, and was just about to note »nicely balanced« when the AI came in. No chance, they were too many. I had ca. 1.500 and I guess the AI had all the rest up to 4K <sigh> devastating experience. Didn't look at the code yet (you know it’s all lorem ipsum dolor sit for me, especially DOLOR ;) ) but might do in order to hack it down to an easy little baby chillun’s version to be able to win. Or … mebbe … I guess … since you mentioned that you’re still on 2.0.6 … play it in the old game mode the next time?

Anyway, it was fun even when the enemy first began to rush in, I had a frontier asteroid w/ 600 or 700 seedlings, many of them super-seedlings, so I thought I might be safe, and at first it also looked like that. But as soon as I had reached ca. 1.500 seedlings, production stopped on my asteroids, so I could imagine what was going on in the not yet explored territories … and then, when the real big armies came, it was less fun, it was a mere slaughter of my poor and brave seedlings.

So, if the 2.07 new game mode is not to blame, I must perhaps face the fact that when it comes to playing harder Eufloria levels, I am just a l4m0r <sob>

Mihhaelo

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Re: NEW LEVEL - Montezuma's Revenge
« Reply #12 on: February 14, 2011, 03:13:41 AM »
Not sure if it was your problem on your laptop or not, but many games will not let you take screenshots in full-screen. One way of getting a screenshot would be to hold "Alt" and press enter, to switch to windowed to mode. Then press the Print Screen button, and paste into a picture editor of your choice.

Bonobo

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Re: NEW LEVEL - Montezuma's Revenge
« Reply #13 on: April 27, 2011, 04:32:29 AM »
So, IS this level winnable with the new game options? Played it again, enjoyed it, too, also the challenges, UNTIL the enemy rushed in w/ literally thousands of seedlings, NO CHANCE to win this game for me. I was down in a few minutes, after perhaps 45-70 minutes of game where I slowly grew my armies (two armadas, each around 700+ seedlings) on the roids that were free at the beginning.

AWS

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Re: NEW LEVEL - Montezuma's Revenge
« Reply #14 on: April 29, 2011, 01:03:00 AM »
hehe,..
well, tbh i thought this was an intensely hard level. for others it seemed to be very managable. i like its difficulty a lot and im still surprised that some managed to win it first time. even at all!

whats this about the new game settings? are there more new things since 2.07 that ive missed?

Bonobo

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Re: NEW LEVEL - Montezuma's Revenge
« Reply #15 on: April 29, 2011, 06:27:49 AM »
Yes, 2.0.7 brings new game options … faster, more aggressive AI, etc.


But now I tried this level with the older, dumber options, and STILL the AI crushed me w/ hundreds and hundreds of seedlings, even though at first it seemed that I’d have a chance. “They” must be cheating somehow ;)




(Corrected: “be”, not “me”)
« Last Edit: May 24, 2011, 03:48:18 AM by Bonobo »

Jazz Ad

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Re: NEW LEVEL - Montezuma's Revenge
« Reply #16 on: May 22, 2011, 05:04:11 AM »
It is hard indeed, I haven't found something that works yet and I tried 5 times.

AWS

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Re: NEW LEVEL - Montezuma's Revenge
« Reply #17 on: May 24, 2011, 01:05:40 AM »
 ;D

Bonobo

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Re: NEW LEVEL - Montezuma's Revenge
« Reply #18 on: May 24, 2011, 03:47:22 AM »
“They” are cheating, right? ;D

annikk.exe

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Re: NEW LEVEL - Montezuma's Revenge
« Reply #19 on: May 24, 2011, 04:03:44 AM »
Infected AI does not pay any heed to the new or old game options as far as AI is concerned.  Also AWS will probably have manually specified many of the globals to be specific for his level, rather than relying on the defaults.

Mr Frank

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Re: NEW LEVEL - Montezuma's Revenge
« Reply #20 on: May 27, 2011, 11:48:23 AM »
I found this level to be lengthy and challenging, but a couple of tricks won it on my first try.  I ignored the central asteroid until the game was in the bag, and I finished before the battles got to more than a few hundred seedlings on a side.  I'm big on the land grab and play a much faster game than you, Bonobo.   Don't just sit around after you've met your opponents.  Send out attacks as soon as you have the numbers to take one of their asteroids. 50-100 is enough if it isn't heavily defended.

  They will tend to send single massive armies, which you can't defeat until they're weakened and the upper hand is already yours; let them go where they want to and retreat when they attack.  When they move on, reclaim the asteroids they leave.  Send multiple attacks on opposite ends of the front.  The AI will not split its armies most of the time, and one attack will be crushed (retreat before you lose those guys), but you have a solid chance at getting the other, or at least weakening it for the next attack.  Keep the enemy hordes on the move so they don't spend that transit time whooping your ass. Avoid engaging the main armies until after you've claimed most of the asteroids that fuel them.  I don't know how most people play, but against single superior armies,an epic clash is the fast track to defeat.  Distraction and relentless pushing at the weak points are the way to go.