Played it with the new game mode in 2.0.7 and was happy at first that I could put >500 seedlings on an asteroid, and was just about to note »nicely balanced« when the AI came in. No chance, they were too many. I had ca. 1.500 and I guess the AI had all the rest up to 4K <sigh> devastating experience. Didn't look at the code yet (you know it’s all lorem ipsum dolor sit for me, especially DOLOR
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) but might do in order to hack it down to an easy little baby chillun’s version to be able to win. Or … mebbe … I guess … since you mentioned that you’re still on 2.0.6 … play it in the old game mode the next time?
Anyway, it was fun even when the enemy first began to rush in, I had a frontier asteroid w/ 600 or 700 seedlings, many of them super-seedlings, so I thought I might be safe, and at first it also looked like that. But as soon as I had reached ca. 1.500 seedlings, production stopped on my asteroids, so I could imagine what was going on in the not yet explored territories … and then, when the real big armies came, it was less fun, it was a mere slaughter of my poor and brave seedlings.
So, if the 2.07 new game mode is not to blame, I must perhaps face the fact that when it comes to playing harder Eufloria levels, I am just a l4m0r <sob>