function LevelSetup()
-- Global Values
Globals.G.Asteroids=(0)
SetBackdropColor(18, 0, 0)
roid = AddAsteroid(0, 0)
roid.Owner = 0
roid:SetRadius(50)
roid.Moveable = false
print(roid.Radius)
end
function LevelLogic()
print(roid.Radius)
coroutine.yield()
end
Code above should create a 50radius asteroid, but after LevelSetup it's radius increases to ~245.
Any reason and/or fix for the radius increase after level setup?