Well you see Globals are done differently by iOS and PC
This is my Globals that I have...
Globals():Get("Asteroids"):Set("RadiusPowerRule",4)
Globals():Get("Asteroids"):Set("SizeFromEnergy",530)
Globals():Get("Asteroids"):Set("SizeFromStrength",530)
Globals():Get("Asteroids"):Set("SizeFromSpeed",540)
Globals():Get("Asteroids"):Set("MinCoreHealth",75)
Globals():Get("Asteroids"):Set("MaxCoreHealth",350)
Globals():Get("Asteroids"):Set("CoreHealthPowerRule",2.5)
Globals():Get("Asteroids"):Set("MinSendDistance",3500)
Globals():Get("Asteroids"):Set("MaxSendDistance",5500)
Globals():Get("Asteroids"):Set("SendPowerRule",2.0)
Globals():Get("Asteroids"):Set("SpawnCap", 40)
Globals():Get("Structures"):Set("LevelDuration1",15)
Globals():Get("Structures"):Set("LevelDuration2",30)
Globals():Get("Structures"):Set("LevelDuration3",60)
Globals():Get("Structures"):Set("LevelDuration4",100)
Globals():Get("Structures"):Set("SpawnTime1",15)
Globals():Get("Structures"):Set("SpawnTime2",12)
Globals():Get("Structures"):Set("SpawnTime3",10)
Globals():Get("Structures"):Set("SpawnTime4",8)
Globals():Get("Flowers"):Set("Available",1)
Globals():Get("Game"):Set("EnemyFactionsMin",0)
Globals():Get("Game"):Set("EnemyFactionsMax",1)
Globals():Get("Game"):Set("MinAsteroidSeparation",1500)
Globals():Get("Game"):Set("MaxAsteroidNeighbourDist",6000)
Globals():Get("Game"):Set("GreysProbability",0)
But I would't know how to make them into PC Globals, if some globals are missing, then the ones missing are automatically placed in by a support file which holds all documents which are here...
Globals():Get("Agents"):Set("MaxSpeed", 750)
Globals():Get("Agents"):Set("MinSpeed", 160)
Globals():Get("Agents"):Set("DeadSlowSpeed", 50)
Globals():Get("Agents"):Set("SpeedPowerRule", 4)
Globals():Get("Agents"):Set("CheckForEnemiesTimer", 0.5)
Globals():Get("Agents"):Set("CheckForTreesTimer", 0.5)
Globals():Get("Agents"):Set("CheckForMinesTimer", 0.5)
Globals():Get("Agents"):Set("AttackRepeatTime", 0.5)
Globals():Get("Agents"):Set("MinDamage", 0.8)
Globals():Get("Agents"):Set("MaxDamage", 1.3)
Globals():Get("Agents"):Set("DamagePowerRule", 1.2)
Globals():Get("Agents"):Set("DamageMultiplierPlayer", 1.0)
Globals():Get("Agents"):Set("DamageMultiplierEnemies", 1.0)
Globals():Get("Agents"):Set("MinAltitude", 100)
Globals():Get("Agents"):Set("MaxAltitude", 200)
Globals():Get("Agents"):Set("AttackDistance", 125)
Globals():Get("Agents"):Set("AttackSoundVolume", 1)
Globals():Get("Agents"):Set("MinHealth", 8)
Globals():Get("Agents"):Set("MaxHealth", 135)
Globals():Get("Agents"):Set("EnergyHealthPowerRule", 4)
Globals():Get("Agents"):Set("RegenRate", 0.08)
Globals():Get("Agents"):Set("NoseLengthMin", 1)
Globals():Get("Agents"):Set("NoseLengthMax", 25)
Globals():Get("Agents"):Set("TurnRate", 1)
Globals():Get("Agents"):Set("AttackTravellerMultiplier", 10)
Globals():Get("Agents"):Set("AttackDistanceSuper", 450)
Globals():Get("Agents"):Set("AttackRepeatTimeSuper", 0.25)
Globals():Get("Agents"):Set("RegenRateSuper", 0.15)
Globals():Get("Agents"):Set("MaxSpeedSuper", 650)
Globals():Get("Agents"):Set("MinSpeedSuper", 120)
Globals():Get("Agents"):Set("DeadSlowSpeedSuper", 90)
Globals():Get("Agents"):Set("MinHealthSuper", 20)
Globals():Get("Agents"):Set("MaxHealthSuper", 200)
Globals():Get("Agents"):Set("MaxDamageSuper", 6.0)
Globals():Get("Agents"):Set("MinDamageSuper", 4.0)
Globals():Get("Agents"):Set("TurnRateSuper", 3)
Globals():Get("Agents"):Set("SendThresholdEnergy", 0.65)
Globals():Get("Agents"):Set("SendThresholdSpeed", 0.65)
Globals():Get("Agents"):Set("SendThresholdStrength", 0.65)
Globals():Get("Agents"):Set("ShootHealingLasers", 0)
Globals():Get("Agents"):Set("MinHeal", 0)
Globals():Get("Agents"):Set("MaxHeal", 0)
Globals():Get("Agents"):Set("HealPowerRule", 0)
Globals():Get("Agents"):Set("MinHealSuper", 0.2)
Globals():Get("Agents"):Set("MaxHealSuper", 0.3)
Globals():Get("Asteroids"):Set("MaxVolume", 0.6)
Globals():Get("Asteroids"):Set("ConquerVolume", 0.5)
Globals():Get("Asteroids"):Set("MaxTrees", 4)
Globals():Get("Asteroids"):Set("MinRadius", 100)
Globals():Get("Asteroids"):Set("MaxRadius", 470)
Globals():Get("Asteroids"):Set("RadiusPowerRule", 1.3)
Globals():Get("Asteroids"):Set("SizeFromEnergy", 140)
Globals():Get("Asteroids"):Set("SizeFromStrength", 110)
Globals():Get("Asteroids"):Set("SizeFromSpeed", 110)
Globals():Get("Asteroids"):Set("AttributeMinimum", 0.1)
Globals():Get("Asteroids"):Set("AttributeDivisions", 100)
Globals():Get("Asteroids"):Set("SendVolume", 0.6)
Globals():Get("Asteroids"):Set("AsteroidSelectRadius", 400)
Globals():Get("Asteroids"):Set("MinSendDistance", 2200)
Globals():Get("Asteroids"):Set("MaxSendDistance", 5000)
Globals():Get("Asteroids"):Set("SendPowerRule", 2)
Globals():Get("Asteroids"):Set("MinCoreHealth", 40)
Globals():Get("Asteroids"):Set("MaxCoreHealth", 300)
Globals():Get("Asteroids"):Set("CoreHealthPowerRule", 2.5)
Globals():Get("Asteroids"):Set("SeedlingCap", 500)
Globals():Get("Asteroids"):Set("SpawnCap", 40)
Globals():Get("AI"):Set("MinDecisionTime", 5)
Globals():Get("AI"):Set("MaxDecisionTime", 15)
Globals():Get("AI"):Set("GraceTimer", 10)
Globals():Get("AI"):Set("MinScoutTime", 2)
Globals():Get("AI"):Set("MaxScoutTime", 5)
Globals():Get("AI"):Set("MinScoutableArmy", 2)
Globals():Get("AI"):Set("MinBattleAnalysisTime", 1)
Globals():Get("AI"):Set("MaxBattleAnalysisTime", 2)
Globals():Get("AI"):Set("Cowardice", 0.1)
Globals():Get("AI"):Set("BattleSavvy", 0.5)
Globals():Get("AI"):Set("RecognisableThreatProportion", 0.3)
Globals():Get("AI"):Set("ReinforcementGreed", 0.65)
Globals():Get("AI"):Set("AidEnthusiasm", 1.3)
Globals():Get("AI"):Set("MinExpansionTime", 2)
Globals():Get("AI"):Set("MaxExpansionTime", 8)
Globals():Get("AI"):Set("MinExpansionForce", 20)
Globals():Get("AI"):Set("ExpandToValuableAsteroidChance", 0.7)
Globals():Get("AI"):Set("GreedyExpansion", 0.4)
Globals():Get("AI"):Set("ExpandBlind", 0.1)
Globals():Get("AI"):Set("MinAttackTime", 8)
Globals():Get("AI"):Set("MaxAttackTime", 20)
Globals():Get("AI"):Set("MinPlantTime", 2)
Globals():Get("AI"):Set("MaxPlantTime", 6)
Globals():Get("AI"):Set("MinFlowerTime", 2)
Globals():Get("AI"):Set("MaxFlowerTime", 4)
Globals():Get("AI"):Set("MinGatherTime", 8)
Globals():Get("AI"):Set("MaxGatherTime", 15)
Globals():Get("AI"):Set("MinTotalSeedlings", 11)
Globals():Get("AI"):Set("MinTotalAddPerAsteroid", 4)
Globals():Get("Structures"):Set("TreeCost", 10)
Globals():Get("Structures"):Set("MinHealth", 200)
Globals():Get("Structures"):Set("MaxHealth", 1000)
Globals():Get("Structures"):Set("HealthPowerRule", 2.5)
Globals():Get("Structures"):Set("FullAgeDamageMultiplier", 0.45)
Globals():Get("Structures"):Set("ZeroAgeDamageMultiplier", 1.3)
Globals():Get("Structures"):Set("DamageReductionPowerRule", 2.0)
Globals():Get("Structures"):Set("RegenRate", 2.7)
Globals():Get("Structures"):Set("LevelDuration1", 8)
Globals():Get("Structures"):Set("LevelDuration2", 40)
Globals():Get("Structures"):Set("LevelDuration3", 80)
Globals():Get("Structures"):Set("LevelDuration4", 180)
Globals():Get("Structures"):Set("SpawnTime1", 30)
Globals():Get("Structures"):Set("SpawnTime2", 30)
Globals():Get("Structures"):Set("SpawnTime3", 25)
Globals():Get("Structures"):Set("SpawnTime4", 20)
Globals():Get("Structures"):Set("SoundVolume", 0.3)
Globals():Get("Structures"):Set("MinSoundTime", 15)
Globals():Get("Structures"):Set("MaxSoundTime", 100)
Globals():Get("Structures"):Set("FlowerProbability", 0.3)
Globals():Get("Structures"):Set("RootSpeed", 80)
Globals():Get("Structures"):Set("StartThickness", 1.5)
Globals():Get("Structures"):Set("OnGrowthThickness", 0.5)
Globals():Get("Structures"):Set("DieOfOldAge", 0)
Globals():Get("Structures"):Set("OldAgeTimeLimit", 300)
Globals():Get("StructuresDefense"):Set("TreeCost", 10)
Globals():Get("StructuresDefense"):Set("MinHealth", 375)
Globals():Get("StructuresDefense"):Set("MaxHealth", 1200)
Globals():Get("StructuresDefense"):Set("HealthPowerRule", 1.7)
Globals():Get("StructuresDefense"):Set("FullAgeDamageMultiplier", 0.6)
Globals():Get("StructuresDefense"):Set("ZeroAgeDamageMultiplier", 1.2)
Globals():Get("StructuresDefense"):Set("DamageReductionPower", 2.2)
Globals():Get("StructuresDefense"):Set("RegenRate", 3)
Globals():Get("StructuresDefense"):Set("LevelDuration1", 10)
Globals():Get("StructuresDefense"):Set("LevelDuration2", 40)
Globals():Get("StructuresDefense"):Set("LevelDuration3", 90)
Globals():Get("StructuresDefense"):Set("LevelDuration4", 140)
Globals():Get("StructuresDefense"):Set("SpawnTime1", 20)
Globals():Get("StructuresDefense"):Set("SpawnTime2", 20)
Globals():Get("StructuresDefense"):Set("SpawnTime3", 12)
Globals():Get("StructuresDefense"):Set("SpawnTime4", 9)
Globals():Get("StructuresDefense"):Set("StartThickness", 2.8)
Globals():Get("StructuresDefense"):Set("OnGrowthThickness", 0.55)
Globals():Get("StructuresDefense"):Set("DieOfOldAge", 0)
Globals():Get("StructuresDefense"):Set("OldAgeTimeLimit", 280)
Globals():Get("BeaconPlants"):Set("TreeCost", 0)
Globals():Get("BeaconPlants"):Set("SeedSpeedMin", 160)
Globals():Get("BeaconPlants"):Set("SeedSpeedMax", 360)
Globals():Get("BeaconPlants"):Set("SeedSpeedTurnRate", 360)
Globals():Get("BeaconPlants"):Set("MaxVolume", 1.0)
Globals():Get("TerraformTrees"):Set("TreeCost", 10)
Globals():Get("TerraformTrees"):Set("NoSeedlingLimit", 0)
Globals():Get("TerraformTrees"):Set("FullBarPreventsTreeDeath", 0)
Globals():Get("Missiles"):Set("AmmoAvailable1", 3)
Globals():Get("Missiles"):Set("AmmoAvailable2", 3)
Globals():Get("Missiles"):Set("AmmoAvailable3", 4)
Globals():Get("Missiles"):Set("AmmoAvailable4", 4)
Globals():Get("Missiles"):Set("DamageMin", 10)
Globals():Get("Missiles"):Set("DamageMax", 25)
Globals():Get("Missiles"):Set("DamagePowerRule", 2.5)
Globals():Get("Missiles"):Set("RadiusMin", 50)
Globals():Get("Missiles"):Set("RadiusMax", 100)
Globals():Get("Missiles"):Set("RadiusPowerRule", 2.0)
Globals():Get("Missiles"):Set("MinSpeed", 250)
Globals():Get("Missiles"):Set("MaxSpeed", 850)
Globals():Get("Missiles"):Set("SpeedPowerRule", 1.5)
Globals():Get("Missiles"):Set("TriggerDistance", 60)
Globals():Get("Missiles"):Set("ReloadMin", 1)
Globals():Get("Missiles"):Set("ReloadMax", 4)
Globals():Get("Missiles"):Set("ReloadPowerRule", 1.5)
Globals():Get("Missiles"):Set("TurnRate", 1)
Globals():Get("Missiles"):Set("LaunchDuration", 1)
Globals():Get("Missiles"):Set("CheckTimer", 0.3)
Globals():Get("Flowers"):Set("GrowTime", 10)
Globals():Get("Flowers"):Set("MinSpeed", 140)
Globals():Get("Flowers"):Set("MaxSpeed", 650)
Globals():Get("Flowers"):Set("TurnRate", 1)
Globals():Get("Flowers"):Set("SpeedPowerRule", 1.2)
Globals():Get("Flowers"):Set("MinHealth", 20)
Globals():Get("Flowers"):Set("MaxHealth", 60)
Globals():Get("Flowers"):Set("HealthPowerRule", 1)
Globals():Get("Flowers"):Set("Available", 1)
Globals():Get("Flowers"):Set("MaxVolume", 0.6)
Globals():Get("Mines"):Set("GrowTime", 20)
Globals():Get("Mines"):Set("MinSpeed", 140)
Globals():Get("Mines"):Set("MaxSpeed", 380)
Globals():Get("Mines"):Set("TurnRate", 1)
Globals():Get("Mines"):Set("SpeedPowerRule", 3)
Globals():Get("Mines"):Set("MinHealth", 40)
Globals():Get("Mines"):Set("MaxHealth", 260)
Globals():Get("Mines"):Set("HealthPowerRule", 2.5)
Globals():Get("Mines"):Set("NumberOfLasers", 4)
Globals():Get("Mines"):Set("LaserPowerMin", 0.08)
Globals():Get("Mines"):Set("LaserPowerMax", 0.3)
Globals():Get("Mines"):Set("LaserPowerRule", 2.8)
Globals():Get("Mines"):Set("ExplosionPowerMin", 100)
Globals():Get("Mines"):Set("ExplosionPowerMax", 200)
Globals():Get("Mines"):Set("ExplosionPowerRule", 1.7)
Globals():Get("Mines"):Set("ExplosionRadiusMin", 150)
Globals():Get("Mines"):Set("ExplosionRadiusMax", 400)
Globals():Get("Mines"):Set("ExplosionRadiusPowerRule", 1.2)
Globals():Get("Mines"):Set("LaserRange", 300)
Globals():Get("Camera"):Set("ExtraView", 100)
Globals():Get("Camera"):Set("PushGutter", 0.2) -- proportion of screen to start the push
Globals():Get("Camera"):Set("MaxPushSpeed", 0.03) -- proportion of screen height to move per second
Globals():Get("Game"):Set("EnemyFactionsMin", 2)
Globals():Get("Game"):Set("EnemyFactionsMax", 12)
Globals():Get("Game"):Set("BeltRadius", 6000)
Globals():Get("Game"):Set("BeltWidth", 600)
Globals():Get("Game"):Set("Asteroids", 42)
Globals():Get("Game"):Set("MinAsteroidSeparation", 1200)
Globals():Get("Game"):Set("StartingSeedlings", 20)
Globals():Get("Game"):Set("StartingSeedlingsPlayer", 25)
Globals():Get("Game"):Set("MaxAsteroidNeighbourDist", 4000)
Globals():Get("Game"):Set("GreysProbability", 0.15)
Globals():Get("Game"):Set("GreysMin", 10)
Globals():Get("Game"):Set("GreysMax", 35)
Globals():Get("Game"):Set("TerraformRatio", 150)
-- Globals():Get("P"):Set("MusicVolume", 0.5)
-- Globals():Get("P"):Set("SoundEffectVolume", 1.0)
-- Globals():Get("P"):Set("AsteroidVolume", 0.4)
Globals():Get("P"):Set("Language", 0)
Globals():Get("P"):Set("ClassicSettings", 0)