Hmmm, Oracle's java tuts are terribly long D:
I tried to read it once(unless I've read something you didn't) and it started with 3 pages(I believe) just explaining why java is good to use and the upsides with it... I wasn't very happy for that to be the first impression and then went to YouTube, seeing a guy called TheNewBoston making java tuts, I was overly happy and did everything he told(without that time spent I wouldn't have made and AI, DrawText() or GetMouseX/Y()!), but ended up beeing so boring doing all the coding in the end. I wanted to do something more immediat(or do some results) and ended up here, seeing all the posabilities! I started up, doing the map Rings, with a customised normal AI and some cool functions like screen flashing red when attacked. It was pretty basic and everything. I got my attention at Annikk's AI and wanted to write my own, so I started up, I believe I asked many questions to him and you guys just to finish Alien AI! The outcome was better than my hopes, but had a bug with priorities wobbling around, ending up with sending seedlings from one asteroid back to where they come from a long time, untill they hit a priority which would reset them! I fixed that later though! Also, in the meantime of making the AI, taking a slight break from all the problems with moving seedlings and planting trees I made the map Risks, where you couldn't plant trees and captured asteroids by being the single leader of it and gaining seedlings every 4th second! After I finished the AI I did many things, my imagination overloaded! Untill I hit a conversation about a mayor asteroids with small "orbiters". I was imaginating what the outcome was, Solar Conquest. Which I loved dearly(I do that to all of my prj.
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), but actually I never finished the map myself! I got a little tired of the theme "Eufloria" and played alot of other games, among them is Osmos, I began coding a map with moving balls and where you can click to move your own, the basics of Tough Collisions were set. Now I added collision with other balls, colours and everything else you see on the map, I updated the map quite alot(I won't stop either I guess, just need something to add
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) and ended up with nothing more to add! After this I got crazy about AI's again, I made test chambers for AI wars(Alien vs Infected) and ended up with the squarelike map "Square"! I tested Alein vs Normal vs infected (vs player). I released it to the forum, 'cause I guessed other people might enjoy competing or watching them crush eachother! So then, when I saw Infected defeating Alien with no struggle, I wanted to make a new and better AI. Days of struggle, trying to make a new! But all of them failed, I learned alot though. I ended up updating the old Alien AI and made it more careful about stats, priorities and other stuff. Now I tested it, but it didn't win! I didn't bother now, I wanted to make a new map, so I made "The Broken Belt" which I liked alot, since it wasn't so random or simple, it was complex and the same! Nothing changed, NOTHING! It was a release candidate for my new updated AI, so I released it. Then after that I began getting interested in campaign, so I started creating what is now Adventure(NOT RELEASED!) and finished it, though the campaign maps aren't there yet. After that again, I got interested in making an in-game editor, Annikk made one before me(I abondoned the project!) and released AsteroidDesigner, I began edit it like cray, because Annikk made the foundation of a map editor, so I had something to work with! Annikk later released RoidForge, which I liked alot, the display was much cleaner and nicer and I decided to make my own! I ended up taking all of the things you can change(simply) with an asteroid and made it into an editor, released it with a stupid name: RingDesigner! Then I made a new AI, Merchant AI, and with it I made Ring or Corruption! I guess you read the whole thing o.O!
*me thinking after written all of this*: Why did I write that?*end*
Well, thats my story on the forum o.O