Author Topic: What are you working on? :D  (Read 261042 times)

annikk.exe

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What are you working on? :D
« on: February 02, 2011, 12:44:50 AM »
What are all you guys working on right now? :>
Lets have a thread for this sort of stuff mayhaps...  rather than everyone posting in their own individual dev blog threads.

AWS

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Re: What are you working on? :D
« Reply #1 on: February 02, 2011, 12:53:35 AM »
mayhaps?!! hah - i like it!

im working on... thinking about... possibly... designing a new level.. sometime soon :D

Pilchard123

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Re: What are you working on? :D
« Reply #2 on: February 02, 2011, 02:17:10 AM »
EUCLiD, and a chemistry comp.
« Last Edit: February 02, 2011, 03:19:39 AM by Pilchard123 »

Widget

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Re: What are you working on? :D
« Reply #3 on: February 02, 2011, 02:48:07 AM »
Trying to bodge together a map consisting of three planetoids, each surrounded by a dozen or so moonlets. The idea is that each moon system should work more-or-less like a small map with one or more close enough to send to the much larger asteroid they surround. Each of the larger asteroids would have a send distance that could reach the outer moons of the other two systems but not the main asteroid itself.

The basic idea is to have at least one empire starting in the moons of each system and (if I can make it work adequately) a steadily increasing number of greys on the central 'roid. All the asteroids' stats would be influenced by scale (including the tree cap) so hopefully I can balance it to have an initial empire-building phase followed by a late-game three-way war. I'm not sure, the main 'roids might need to be dramatically weakened, in relative terms. And it all depends on getting the map laid out adequately in the first place.. the map I plotted on graph paper was too small to take remotely accurate measurements  :-\

AWS

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Re: What are you working on? :D
« Reply #4 on: February 02, 2011, 03:04:02 AM »
Trying to bodge together a map consisting of three planetoids, each surrounded by a dozen or so moonlets. The idea is that each moon system should work more-or-less like a small map with one or more close enough to send to the much larger asteroid they surround. Each of the larger asteroids would have a send distance that could reach the outer moons of the other two systems but not the main asteroid itself.

The basic idea is to have at least one empire starting in the moons of each system and (if I can make it work adequately) a steadily increasing number of greys on the central 'roid. All the asteroids' stats would be influenced by scale (including the tree cap) so hopefully I can balance it to have an initial empire-building phase followed by a late-game three-way war. I'm not sure, the main 'roids might need to be dramatically weakened, in relative terms. And it all depends on getting the map laid out adequately in the first place.. the map I plotted on graph paper was too small to take remotely accurate measurements  :-\

dude, this idea is similar to what i wanted to do. i cant wait to see it. as you say, if you can get the balancing right, it should be most excellent. i wish you luck.
looking forward to its eventual release...


annikk.exe

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Re: What are you working on? :D
« Reply #5 on: February 02, 2011, 03:11:38 AM »
Wow, this thread took off fast.. :>


Widget, I know a nifty trick for positioning asteroids that you might like:

1.  Load your level.
2.  Turn on developer mode by pressing CTRL-D.
3.  Press F4 and turn off camera limiting, then zoom out so you can see the asteroids.
4.  Press F12 to activate little tooltips next to each asteroid, showing their ID numbers and current X/Y coordinates.
5.  Now open the console, and enter commands such as these:

Code: [Select]
GetAsteroid(37):MoveTo(7530,-1900)to place the asteroid at those coordinates, or...
Code: [Select]
GetAsteroid(37):MoveBy(50,0)to nudge it east a little.

6.  Move all the asteroids around in this way until you are happy with their positions.
7.  Now just write down all the coordinates of the asteroids as you see them on the tooltips.
8.  Edit the level file and enter the coordinates you just wrote down.  :>



I am working on optimizing the 3D Starfield engine.  Right now with more than about 20 asteroids onscreen it runs unacceptably slow, even with fairly sparse stars.  :/

Widget

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Re: What are you working on? :D
« Reply #6 on: February 02, 2011, 03:45:00 AM »
dude, this idea is similar to what i wanted to do. i cant wait to see it. as you say, if you can get the balancing right, it should be most excellent. i wish you luck.
looking forward to its eventual release...

The first version is going to be horrendously primitive. The idea is to be using it as the environment to practice annikk's lessons so it'll start as just some asteroids dumped into a map then gradually develop and balance as I get a better understanding. I'll probably try putting IAIv2 in eventually though it'll probably be tricky reigning it in enough to retain the clean separation of early and late game. It would break the balance a little to be invaded by a late-game empire while you're still gathering weak seedlings to control the main asteroid  ;)

Widget, I know a nifty trick for positioning asteroids that you might like:

Thankyou for the point-by-point, that'll be easier to refer back to while I practice. I've been wanting to get back to work on it but by the time I get home in the evenings I'm too tired to think clearly, it's been taking ages to get very little done. Took me nearly an hour just to back-calculate the APR on my ISA today :D Should quiet down after thursday, though, so I'll get properly rested and devote a long weekend to getting the basics done and playing around with seedling numbers.

Inumedia

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Re: What are you working on? :D
« Reply #7 on: February 02, 2011, 03:47:24 AM »
Working on implementing multiplayer and waiting for Alex to respond to my PM.  Also debating wether I should have sent a PM to Rudolf, or just used emails all together instead of PM'ing.  o-o;

Pilchard123

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Re: What are you working on? :D
« Reply #8 on: February 02, 2011, 03:48:08 AM »
You could possibly, with a bit of hackishness make it so that the IAI only come into play in the late game, but I don't really know how...

Also, multiplayer is not supported, and very likely won't be.

annikk.exe

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Re: What are you working on? :D
« Reply #9 on: February 02, 2011, 03:50:42 AM »
I'd be interested to know how you're trying it, Inumedia.. :>  Welcome, by the way..  ^_^


Alex and Rudolf are super-busy working on getting Eufloria onto the Playstation Network right now, so I wouldn't be surprised if it takes them a while to respond.

Inumedia

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Re: What are you working on? :D
« Reply #10 on: February 02, 2011, 03:53:27 AM »
I'm already pretty far

Got networking done, just working on figuring out how their system works.  Already got a server setup and a dedi contracted.  And already got a lot implemented for the most part.  Just running into a few problems; one of them being that the player always has the ID of 1, where as I need that to be changeable.  :3

Right now my current goals are streamlining packets and within the next two days, allowing more than one person in the same game.  It's not an issue of packets, but rather how the client interprets all the data.  I think I'll have that done soon, and then I'll set it up on the dedi and release the modified client.

http://inumedia.net/eufloriadisplay.png

Just a side-note if Alex reads this before my PM or Rudolf just doesn't hear about the PM I sent to Alex, if you don't want me working on implementing Multiplayer, please let me know and I'll discontinue this project of mine o-o;
« Last Edit: February 02, 2011, 04:14:41 AM by Inumedia »

annikk.exe

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Re: What are you working on? :D
« Reply #11 on: February 02, 2011, 05:52:15 AM »
Wow.  That looks pretty impressive dude..

I can't imagine A&R would be anything other than delighted to hear about this.. :>

annikk.exe

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Re: What are you working on? :D
« Reply #12 on: February 02, 2011, 06:05:35 AM »
Still trying to optimise the 3D Starfield Init settings for my level..

Inumedia

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Re: What are you working on? :D
« Reply #13 on: February 02, 2011, 07:48:03 AM »
Wow.  That looks pretty impressive dude..

I can't imagine A&R would be anything other than delighted to hear about this.. :>

Ah, well that's good to hear.  I've already planned out how the levels and matches will play out and I'm hoping it all ends well when I kick it off for everyone to play on.

annikk.exe

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Re: What are you working on? :D
« Reply #14 on: February 02, 2011, 07:55:31 AM »
I'll definitely be up for trying that!  Will you keep us updated on your progress? :>


I am going slowly crazy trying to work out why on earth the stars "jump" when you zoom in/out.  It looks like GetCameraScale() is delayed by 0.3 sec or something...  the stars first move as if they were on a flat plane, and then "jump" to their new positions...


I've tried turning large sections of the code off.  I've tried drastically reducing the number of asteroids and stars.  Basically no matter what I do, the jump is still there to some degree.  The FPS is fine, it's just that jump which is the problem.


But the parallax engine also used GetCameraScale(), and it did not suffer from a star-jumping problem at all.

Inumedia

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Re: What are you working on? :D
« Reply #15 on: February 02, 2011, 07:29:03 PM »
Of course, I'll gladly keep you updated.  Right now I'm just trying to get all the seedlings to move around properly and efficiently.  It's a bit of a pain but I also just woke up, so that might have something to do with it. :P

annikk.exe

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Re: What are you working on? :D
« Reply #16 on: February 02, 2011, 09:11:09 PM »
How are you doing the communication between clients and server? The screenshot you posted doesnt look like lua.. :>

Inumedia

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Re: What are you working on? :D
« Reply #17 on: February 02, 2011, 09:16:52 PM »
How are you doing the communication between clients and server? The screenshot you posted doesnt look like lua.. :>

Nah I use packet structures and then convert them to byte arrays and then send them over an established tcp socket connection to the server.  :3

*points at the Packets folder*

Oh the LuaFilePacket, that was a testing thing I was using a while back.  I had the client connect to the server and the server would send a whole lua file as one big string and then the client would write it to a temp file and then load it :3

annikk.exe

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Re: What are you working on? :D
« Reply #18 on: February 02, 2011, 09:42:47 PM »
What language is it.. looks like C..?
Are you actually reverse engineering the game in order to do this ?

Inumedia

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Re: What are you working on? :D
« Reply #19 on: February 02, 2011, 09:47:20 PM »
What language is it.. looks like C..?
Are you actually reverse engineering the game in order to do this ?

C#.  It's a bit more complicated then that, but I'm not going to give out any details on that.  For the safety of this game. :P

Pilchard123

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Re: What are you working on? :D
« Reply #20 on: February 03, 2011, 01:44:07 AM »
C# is what Eufloria is built in, so that may be why Inu's using it. However, A&R are rewriting it in C++. Sorry to be the bearer of bad news if that's a problem.

http://www.dyson-game.com/smf/index.php?topic=1217.msg7607#msg7607

If you want testers, I'd love to help sometime. I know no C or any of its variants, but I'm fairly good with EufLuaria (u c wut i did thar?) and playing the game.

Inumedia

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Re: What are you working on? :D
« Reply #21 on: February 03, 2011, 04:32:00 AM »
C# is what Eufloria is built in, so that may be why Inu's using it. However, A&R are rewriting it in C++. Sorry to be the bearer of bad news if that's a problem.

http://www.dyson-game.com/smf/index.php?topic=1217.msg7607#msg7607

If you want testers, I'd love to help sometime. I know no C or any of its variants, but I'm fairly good with EufLuaria (u c wut i did thar?) and playing the game.

Ah, well, it's good to hear that they're not using C# anymore.  Either-way I'll be continuing my work, I just don't plan on staying up to date with the features they add.

Aino

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Re: What are you working on? :D
« Reply #22 on: February 03, 2011, 09:59:53 PM »
A virus infection map, play as a virus infecting a human body... and will also include a hard AI :P

annikk.exe

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Re: What are you working on? :D
« Reply #23 on: February 03, 2011, 10:27:04 PM »
Sounds cool.  :>  Are you making your own AI?  I'm kind of hoping eventually we can have lots of different AI's.  We could make them fight each other, and have competitions to see who can make the best one.  :>

It would only take a small amount of work for me to modify the engine to turn off Infected AI on asteroids that don't belong to a particular faction.  I keep meaning to try IAI versus the default AI, but the thing is the default AI has tons of different settings, so the performance could well vary...

Aino

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Re: What are you working on? :D
« Reply #24 on: February 03, 2011, 10:37:07 PM »
Sounds cool.  :>  Are you making your own AI?  I'm kind of hoping eventually we can have lots of different AI's.  We could make them fight each other, and have competitions to see who can make the best one.  :>

It would only take a small amount of work for me to modify the engine to turn off Infected AI on asteroids that don't belong to a particular faction.  I keep meaning to try IAI versus the default AI, but the thing is the default AI has tons of different settings, so the performance could well vary...
I could, if I only know how to make the AI select the correct roid, have been experimenting allready with no success... Hoping I eventually will make one though :D

annikk.exe

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Re: What are you working on? :D
« Reply #25 on: February 03, 2011, 10:59:37 PM »
IAI is based on the idea of swarm intelligence.  If you want to know more about how it works, there's a dev blog here that I wrote whilst overhauling it.  To me, it seems the most practical way of doing it.  However there are bound to be other ways that I have not thought of.. :>

Aino

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Re: What are you working on? :D
« Reply #26 on: February 03, 2011, 11:03:53 PM »
Mhm, swarming is the smartest way... I can't really think of anything else when you first mention it xD

annikk.exe

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Re: What are you working on? :D
« Reply #27 on: February 03, 2011, 11:06:46 PM »
Swarm Intelligence means it is composed of individuals that do not have any view of the big picture, but rather just base their actions on their own immediate surroundings.

This means that a series of simple rules (eg, if my friendly neighbour is under attack, send seedlings to help) can result in extraordinarily complex behaviours.


However I guess you could also do it from the perspective of the empire as a whole.  It might consider its whole empire vs the whole enemy empire, and derive some strategic insight from that.  These are capabilities that IAI lacks.

Aino

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Re: What are you working on? :D
« Reply #28 on: February 06, 2011, 10:09:07 AM »
Ok, I began with an AI cause you just made me want to do it after you wrote about it, thanks annikk :P

It will be compitable with every map, like IAI, but I don't know what should be so special about it, need ideas so let them come please :D

annikk.exe

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Re: What are you working on? :D
« Reply #29 on: February 06, 2011, 10:23:29 AM »
To begin with I'd just focus on getting your AI to colonise asteroids efficiently, defend itself if attacked, and launch attacks on enemy asteroids.  Once you've got those basics down really well, you could look at things like flower handling, mine usage, and prioritising valueable asteroids for expansion.  :>

Aino

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Re: What are you working on? :D
« Reply #30 on: February 06, 2011, 10:28:56 AM »
Quick note though, I'm allready done with the priority system, and the seedlings know where to go :D

But, testing
entity.Attribs.Energy
entity.Attribs.Strength
entity.Attribs.Speed
and they don't seem to work very well when using them:
Code: [Select]
if GetAsteroid(asteroids).Attribs.Strenght > GetAsteroid(asteroids).Attribs.Energy and GetAsteroid(asteroids).Attribs.Strenght > GetAsteroid(asteroids).Attribs.Energy then
PlantDefenseTree(caiid)
else
PlantDysonTree(caiid)
end
gives error:
Quote
attempt to compare number with string
so... lol? What does this mean D:

EDIT: annikk, consider making IAI compitable by using only a limited amount of factions so our AI's can work in harmony? :P
« Last Edit: February 06, 2011, 10:36:06 AM by Aino »

annikk.exe

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Re: What are you working on? :D
« Reply #31 on: February 06, 2011, 10:40:06 AM »
Yeah I can pretty easily set my AI so it will only control seedlings/asteroids/flowers belonging to the empires I choose for it to control.

So we can make yours empire 2, and mine empire 3, or something.. :>



By the way, are you remembering to set a global Grace Timer?  I set mine to 99999.  That way the default AI will never try to take control of anything.  :>

annikk.exe

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Re: What are you working on? :D
« Reply #32 on: February 06, 2011, 10:40:59 AM »
Also it's because you mis-spelled "strength".  :>


Also:

Code: [Select]
PlantDefenseTree(caiid)
You need to tell it which asteroid to plant on.
EG:

Code: [Select]
GetAsteroid(0):PlantDefenseTree(2)
« Last Edit: February 06, 2011, 10:45:49 AM by annikk.exe »

annikk.exe

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Re: What are you working on? :D
« Reply #33 on: February 06, 2011, 10:43:23 AM »
I am tinkering folornly with my 3D engine, trying to figure out some way to make it a million times more efficient..

Aino

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Re: What are you working on? :D
« Reply #34 on: February 06, 2011, 10:58:32 AM »
I see :)

But got that damn error again:
Quote
attempt to compare number with nil

WTF?! (sry for swears, I am so pissed of by that and the computer is a retard, cause the number is just printed in its face, but it ain't realising -.-(I think?))

EDIT: I ask for help, and I am so stupid and aren't allowing you cool guys to look at the code xD
« Last Edit: February 06, 2011, 08:28:32 PM by Aino »

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Re: What are you working on? :D
« Reply #35 on: February 06, 2011, 11:28:02 AM »
Please help! D:

annikk.exe

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Re: What are you working on? :D
« Reply #36 on: February 06, 2011, 11:57:13 AM »
Lets see...  it's complaining about line 188.


Code: [Select]
if cairoidpriority[asteroids] < cairoidpriority[i] then
Most likely cause is that you haven't initialised the values in those arrays to anything.
The error is "attempt to compare nil with number".
That means the value for one of the slots of cairoidpriority must be nil.  "nil" means no value, it is different to zero.  You can't do arithmetic comparisons against "nil", otherwise Eufloria will produce this error.


To fix, consider making a for loop in your LevelSetup to assign values to all the slots in that array.

Aino

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Re: What are you working on? :D
« Reply #37 on: February 06, 2011, 08:29:25 PM »
Thanks annikk, the AI is functional now, but doesn't care about anything else than trees or flowers, but that is the most important things, right?

EDIT: It cares about roids, trees and SEEDLINGS!:P
« Last Edit: February 06, 2011, 09:42:51 PM by Aino »

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Re: What are you working on? :D
« Reply #38 on: February 06, 2011, 09:44:25 PM »
The AI pwns the normal one :) Even though it is all fair, it react somewhat faster than the normal one(but still slower, lol xD)... I have bigger plans for the AI, you'll need to wait and see :D

Pilchard123

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Re: What are you working on? :D
« Reply #39 on: February 07, 2011, 01:33:12 AM »
Hoo boy...

I've just realised that I may need to change the leval- and empire-saving sections of EUCLiD - potentially requiring that I rewrite the whole thing. Yay.

Aino

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Re: What are you working on? :D
« Reply #40 on: February 07, 2011, 02:08:23 AM »
I will give the AI an unique ability: Learn from mistakes, like sending to much leaving no defense and loose the roid after will cause it to send less to leave more defense :)

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Re: What are you working on? :D
« Reply #41 on: February 07, 2011, 02:39:46 AM »
Has that been done with anything yet? I mean, even research-grade robotics? More power to you if you can get it to work, but...

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Re: What are you working on? :D
« Reply #42 on: February 07, 2011, 02:44:54 AM »
Well, I might have the idea of how to do it :P But it will not learn about everything...

annikk.exe

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Re: What are you working on? :D
« Reply #43 on: February 07, 2011, 07:36:34 PM »
Barely did any coding this weekend.  Instead, I've been working on my new song.  :>

Going to do a final version tonight with production tweaks.  Feedback would be useful and very much appreciated! :>

annikk.exe

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Re: What are you working on? :D
« Reply #44 on: February 09, 2011, 07:10:56 AM »
Well I finished the song tonight (hopefully finished, anyway) so I guess it will be back to coding tomorrow.  I guess I will release a new map with the 2 new engines I've built (3D Starfield, and the mystery engine) soon.

Aino

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Re: What are you working on? :D
« Reply #45 on: February 09, 2011, 02:36:09 PM »
O.o, mystery engine?

annikk.exe

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Re: What are you working on? :D
« Reply #46 on: February 09, 2011, 04:26:47 PM »
It's the thing that powers the mystery machine!


Heh.  It's actually just a new mechanic I've designed, which does something.  I'm not revealing what yet.  :>

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Re: What are you working on? :D
« Reply #47 on: February 10, 2011, 12:06:39 AM »
God, that reminds me of those 'mystery pies' I once saw in a movie when I was, like, 5.

This new engine won't have mud or worms hidden inside, will it? :P

Bonobo

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Re: What are you working on? :D
« Reply #48 on: February 10, 2011, 04:10:43 AM »
Venus Seedlingtraps, probably.

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Re: What are you working on? :D
« Reply #49 on: February 12, 2011, 11:13:13 PM »
Ok, thanks to the beta testing of your new mechanic, I am gonna make something I wanna call a "Command Central" thingy for the player, describing more as I come into it :D(The AI is so tiring to make at atm, so I am taking a pause on it :P)

Bonobo

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Re: What are you working on? :D
« Reply #50 on: February 13, 2011, 06:18:54 AM »
Just so that you have a laugh towards the end of the day: http://xkcd.com/859/ :D

annikk.exe

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Re: What are you working on? :D
« Reply #51 on: February 13, 2011, 10:07:49 AM »
New level will be chock full of surprises.. :>
But none of those surprises will be mud or worms.  Ew.  :P
No Venus Seedlingtraps either...  You might experience some dizziness though, and start seeing stars....  hehe..

Bonobo

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Re: What are you working on? :D
« Reply #52 on: February 14, 2011, 05:50:36 AM »
For all you hard core coders: A wife asks her husband, a software engineer... (For thorough fun be sure to go through the comments, too.)

annikk.exe

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Re: What are you working on? :D
« Reply #53 on: February 14, 2011, 08:36:07 AM »
I am working on chilling out, at the end of another large coding project.  :>


Also I am working on my post count, heh.  I'll be at 1000 posts soon.  Maybe I get a free hat or something.  :P

Widget

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Re: What are you working on? :D
« Reply #54 on: February 14, 2011, 07:27:27 PM »
I am working on chilling out, at the end of another large coding project.  :>

I was starting to think you never slept!  ;)

(For thorough fun be sure to go through the comments, too.)

How do I unread it?! :'(

Aino

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Re: What are you working on? :D
« Reply #55 on: February 15, 2011, 09:36:45 PM »
Gotten wuite far with CC, rallying is soon possible :D

annikk.exe

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Re: What are you working on? :D
« Reply #56 on: February 15, 2011, 09:55:51 PM »
Oh.  Are you sure this isn't the same functionality as Pilchard's Rally Points?
http://www.dyson-game.com/smf/index.php?topic=880.0

Aino

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Re: What are you working on? :D
« Reply #57 on: February 15, 2011, 09:56:35 PM »
I dunno yet, gotta check it then before I do some more progress with it :)

Aino

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Re: What are you working on? :D
« Reply #58 on: February 15, 2011, 10:04:25 PM »
Fine, I'll quit the project :) It seems to be better than mine anyways. Well one thing is annoying me with it, for me it is juist in the middle of the screen(the bar) and not in a corner, I don't think that is how it is meant to be?

annikk.exe

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Re: What are you working on? :D
« Reply #59 on: February 15, 2011, 10:06:35 PM »
You could always continue your own one, and make a version you like better.. :>

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Re: What are you working on? :D
« Reply #60 on: February 15, 2011, 10:07:51 PM »
Mehh :P But I got one thing out of it... A technique to make my AI almost lagless I think, unless it really was a bug :/

annikk.exe

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Re: What are you working on? :D
« Reply #61 on: February 15, 2011, 10:12:10 PM »
I have started teaching myself C++.

Check out my super-cool program:




It requests the user to enter a number of chickens.  It waits for the user to type a number and press enter, then it tells them the number they just typed in!
Amazing, huh?  :>

Aino

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Re: What are you working on? :D
« Reply #62 on: February 15, 2011, 10:14:27 PM »
Learnt some java and C++ (Still noob though, I can't write it without any tutorials x.x)  :) Hopy you know that you can use x++ instead og x=x+1 (where x is jsut a number variable :P) :)

But nice that you've started C++ :P

annikk.exe

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Re: What are you working on? :D
« Reply #63 on: February 15, 2011, 10:24:16 PM »
Nice - thanks for the tip! :>
I've just been going through some tutorials.  Spent less than 2 hours on it so far, so it's early days yet!

Aino

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Re: What are you working on? :D
« Reply #64 on: February 15, 2011, 10:24:42 PM »
And what kind of compiler do you use? I use this one: http://sourceforge.net/projects/dev-cpp/files/Binaries/Dev-C%2B%2B%204.9.9.2/devcpp-4.9.9.2_setup.exe/download (Takes you directly to download!)

annikk.exe

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Re: What are you working on? :D
« Reply #65 on: February 15, 2011, 10:25:28 PM »
I'm just using the one that comes with Visual Studio.

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Re: What are you working on? :D
« Reply #66 on: February 15, 2011, 10:28:04 PM »
Never heard of it, jsut sticked with bloodshed after I saw it from a tutorial :)

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Re: What are you working on? :D
« Reply #67 on: February 15, 2011, 10:32:11 PM »
You could always continue your own one, and make a version you like better.. :>

Lol, I think this was you 1000th post, or?

annikk.exe

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Re: What are you working on? :D
« Reply #68 on: February 15, 2011, 11:24:45 PM »
Heh, don't know... I didn't even notice my 1000th.  :>

Aino

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Re: What are you working on? :D
« Reply #69 on: February 16, 2011, 05:02:49 AM »
Released my map which I made today, how is it possible to make a map in one day?

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Re: What are you working on? :D
« Reply #70 on: February 17, 2011, 02:54:51 AM »
Ok, today I have been taking my project CC serious and wrote the plans down, ALL OF IT. Atleast all I can think of. Right now I am exhausted cause of that xD

annikk.exe

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Re: What are you working on? :D
« Reply #71 on: February 17, 2011, 03:25:07 AM »
Nice.  :>
I find writing down exactly what an engine or a piece of code is supposed to do, helps me to spot flaws in the logic I had envisaged, or gaps in how something is supposed to work.  Did you find it useful too? :>  I guess you will have your writings to refer to now, when you come to coding it.. :>

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Re: What are you working on? :D
« Reply #72 on: February 17, 2011, 03:29:38 AM »
I think it is kinda nice :) It tells all the goals with doing the code is, then the functions itself, but only what is supposed to be in it and after that all the varibales and what tehy are(arrays, integers, reals...) :D

After that I will make comments on what I am doing according to all the information in the "recipe" for the code :)

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Re: What are you working on? :D
« Reply #73 on: February 17, 2011, 08:51:15 PM »
I see now, that writing yesterday was helpful as hell, tried to code CC again(from the beginning) and it works totally properly :D
Thank so very much annikk :D:D:D

annikk.exe

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Re: What are you working on? :D
« Reply #74 on: February 17, 2011, 11:48:45 PM »
w00t - glad to hear it!  :>

You are most welcome... :>

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Re: What are you working on? :D
« Reply #75 on: February 18, 2011, 02:05:47 AM »
I need beta testers soon though :)

annikk.exe

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Re: What are you working on? :D
« Reply #76 on: February 18, 2011, 02:14:29 AM »
Sweet.. :>


Best to make a new thread when you ask for Beta Testers, so that it's really obvious when they visit the forum.

Also remember you'll need to allow a couple of days for everyone to get back to you.  Most beta testers sign up, receive their copy of the map, then say something like "oh, I'll have time to play this tomorrow probably."  Frustrating. :P  Especially when you have a new map almost ready to go, it's very frustrating that they don't share your sense of urgency.  But the feedback is crucial, so I have learned to be patient.. :>


Anyway, some beta testers are really awesome, and will get back to you with large amounts of detailed feedback within hours... :>

Aino

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Re: What are you working on? :D
« Reply #77 on: February 18, 2011, 02:30:31 AM »
Like me? *JK*

But I am not quite ready for it yet, need to make a map first(beta-testers is obviously not interesting in making their own map and then putting in all the crap :P)

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Re: What are you working on? :D
« Reply #78 on: February 18, 2011, 03:07:45 AM »
Letter A is ready :)


Bonobo

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Re: What are you working on? :D
« Reply #79 on: February 18, 2011, 03:33:30 AM »
OMG that’ll be a HUGE amount of work. Better to check in to some #typography lessons first, I guess ;D Stick with sans-serif for the beginning (as you did) ;)

Be sure you know what you want, though. Steve Jobs (co-)founded Apple, Inc., after visiting typography and calligraphy lessons :D

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Re: What are you working on? :D
« Reply #80 on: February 18, 2011, 03:38:20 AM »
Nah, not huge amount of work... I am not sticking with any font type either, only the letters are readable is fine for me :)

I am already with C :D

annikk.exe

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Re: What are you working on? :D
« Reply #81 on: February 18, 2011, 04:14:43 AM »
C is going to be tricky.  How will you get the curve, I wonder?  :>  Or will you just not curve it?

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Re: What are you working on? :D
« Reply #82 on: February 18, 2011, 04:34:32 AM »
I didn't curve it :) Keeping it simple so I can finish it tommorow. I'll post a picture :D

AWS

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Re: What are you working on? :D
« Reply #83 on: February 18, 2011, 07:35:20 AM »
nice job on the lettering. its kinda retro ;D

sign me up for some beta-ing. im down for that stuff and i provide heartfelt and loving feedback...
you know its true  ::)

aws

i suppose i should get my map started then seeing as y'all seem to be making one a week right now...

Aino

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Re: What are you working on? :D
« Reply #84 on: February 19, 2011, 12:55:59 AM »
Done with the text stuff(which I think is quite a big thing :)) and going back to CC with text, results you say? Watch!

Bonobo

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Re: What are you working on? :D
« Reply #85 on: February 19, 2011, 02:14:18 AM »
@Aino: Very, very, very cool!

Aino

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Re: What are you working on? :D
« Reply #86 on: February 19, 2011, 03:02:29 AM »
Thanks, hope to be done with it today and tommorow it is my AI I'll be workin' on... After all that I'll take a break and calm down for some days, maybe...

annikk.exe

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Re: What are you working on? :D
« Reply #87 on: February 19, 2011, 08:49:52 AM »
Quote
After all that I'll take a break and calm down for some days, maybe...

I know the feeling!
Once one gets this coding thing down, it just bites and doesn't let go.  It's soooo fun and satisfying and addictive.  :>

Aino

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Re: What are you working on? :D
« Reply #88 on: February 19, 2011, 09:17:41 AM »
Ye, I should never been doing this, or?

Aino

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Re: What are you working on? :D
« Reply #89 on: February 22, 2011, 07:51:03 PM »
Commando Center is soon done... Hoping to release a map with it, thinking of Capture the Asteroid because I think it fits with some huge empire controller(CC) :)

I'm soon hoping I'm gonna finnish my AI too :P

annikk.exe

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Re: What are you working on? :D
« Reply #90 on: February 24, 2011, 06:01:03 AM »
Feeling really depressed about Libya.

Widget

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Re: What are you working on? :D
« Reply #91 on: February 24, 2011, 06:42:58 AM »
Definitely. And feeling a nebulous sense of guilt-by-association that my country's politicians have been so closely involved with such an awful dictator.

Bonobo

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Re: What are you working on? :D
« Reply #92 on: February 24, 2011, 07:57:15 AM »
Same here. Since the early days of the Tunisian revolt I’ve become more active on Twitter & Facebook and watching Al Jazeera English etc., sharing info w/ ppl who before didn’t have them, but now this in Libya is heartbreaking; depression I already had before and it surely doesn’t get better from this. And @Widget: Sure it’s not just your country that has been profiting from Gaddafi and other dictatorships down there, I think every western “democracy”, but also e.g. Russia and China have their fingers in this. Egypt, for example, is/was Germany’s most important customer of military stuff, those tanks you saw on Al Tahrir square were “nice” German Leopard 2 tanks, tear gas grenades from the US, Libyan warplanes, I think, are Russian MIGs etc. etc.

The consequences … will be harsh, also for many of us. We’ll have to prepare not only for the fact that our next winter will be a lot more expensive, but also our “normal” gasoline for cars etc., and we’ll also have to prepare for allowing more people inside who seek asylum. But, you know, f*ck it, even if I don’t know how I’ll get through next winter, this is all nothing against what people there have to endure now. And I seed on oil costs if only our (EU) governments would not only threaten with embargos etc. but if they did it NOW and not wait.

I want to see Gaddafi before the International Court in The Hague (Den Haag). But right now I’d rather see a cruise missile in Gaddafi’s Head Quarters.

Oy vey.

annikk.exe

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Re: What are you working on? :D
« Reply #93 on: February 24, 2011, 10:05:49 PM »
Leaving for Abu Dhabi early tomorrow morning.  Business trip.
Hopefully they don't decide to have a revolution too...

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Re: What are you working on? :D
« Reply #94 on: February 24, 2011, 10:23:06 PM »
We'll be thinking of you. Hope your trip turns out quiet, boring and safe.

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Re: What are you working on? :D
« Reply #95 on: February 24, 2011, 11:02:25 PM »
Yeah, don't try to topple any governments.




http://www.gizmag.com/gold-to-go-gold-vending-machine/15093/

Hope they pay you a decent amount. ;D

annikk.exe

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Re: What are you working on? :D
« Reply #96 on: February 27, 2011, 06:58:08 PM »
Anyone know anything about Cisco?

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Re: What are you working on? :D
« Reply #97 on: February 27, 2011, 08:25:39 PM »
It's networking stuff isn't it? That's about all I know, but...

annikk.exe

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Re: What are you working on? :D
« Reply #98 on: February 28, 2011, 06:27:02 PM »
Yup!

Specifically, I need to know how to:

1) Establish a PPPoE connection with NAT, to a fibre modem connected via FA1
2) Run a DMVPN spoke (already configured) over said connection.


This is on a Cisco 877.

Aino

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Re: What are you working on? :D
« Reply #99 on: February 28, 2011, 11:00:16 PM »
Dunno, sry :/

Still haven't finished CC, need to wait till A&R fixes SendTo command I guess...

EDIT: Unless I do it wrong...