I lookid inside of the easy map, and my head went from ok to fried... How the hell do you do all that stuff, it's overly complicated for me to watch the code. But now, I haven't created the map, so I'm not familiar with the code
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I also played the easy version, one thing that would be awesome is to overload the gauge meter, meaning the strike has more and more range, so there will be another sprite to do that job, it's more transparent, so you can see through it. Also, it would be awsome if som sort of circle appeared when you right click, the circle shows the range of the attack. Also, make some SFX for the gauge, it's just looking like dead magic :/
Edit:
Ok, so I've actually just gone into the code, started coding and fixed an SFX, you can see where stuff happens more clearly now
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I added the file as an attachment, if you want me to take it down, I'll do so
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