Eufloria > Eufloria Classic Mods

Stopping random asteroids?

(1/2) > >>

CdeathJD:
Hey there, i'm just getting into the level editing side of Dyson but am having problems:


--- Code: ---<?xml version="1.0"?>
<DysonSettings version="0.3">
  <colour r="239" g="246" b="253" />
  <dir name="AGENTS">
    <dir name="ATTACKAGENTDISTANCE" type="int" value="250" />
<dir name="ATTACKREPEATTIME" type="float" value="0.75" />
  </dir>
  <dir name="ASTEROIDS">
    <dir name="VOLUME" type="int" value="52" />
    <dir name="CONQUERVOLUME" type="int" value="128" />
    <dir name="MAXTREES" type="int" value="5" />
    <dir name="SENDVOLUME" type="int" value="25" />
    <dir name="ASTEROIDSELECTRADIUS" type="int" value="4500" />
    <dir name="MINSENDDISTANCE" type="int" value="4500" />
    <dir name="MAXSENDDISTANCE" type="int" value="4500" />
  </dir>

  <dir name="AI">
    <dir name="MINTICK" type="int" value="1" />
    <dir name="MAXTICK" type="int" value="5" />
    <dir name="GRACE" type="int" value="1000" />
  </dir>

  <dir name="STRUCTURES">
    <dir name="COST" type="int" value="15" />
    <dir name="MINHEALTH" type="int" value="1000" />
    <dir name="MAXHEALTH" type="int" value="4000" />
    <dir name="HEALTHPOWERRULE" type="int" value="10" />
    <dir name="FULLAGEDAMAGEMULTIPLIER" type="int" value="0.2" />
    <dir name="ZEROAGEDAMAGEMULTIPLIER" type="int" value="1.1" />
    <dir name="DAMAGEREDUCTIONPOWER" type="int" value="4" />
    <dir name="REGENERATE" type="int" value="0.3" />
    <dir name="LEVELDURATION1" type="int" value="30" />
    <dir name="LEVELDURATION2" type="int" value="60" />
    <dir name="LEVELDURATION3" type="int" value="90" />
    <dir name="LEVELDURATION4" type="int" value="120" />
    <dir name="SPAWNTIME1" type="int" value="25" />
    <dir name="SPAWNTIME2" type="int" value="20" />
    <dir name="SPAWNTIME3" type="int" value="17" />
    <dir name="SPAWNTIME4" type="int" value="12" />
    <dir name="SOUNDVOLUME" type="int" value="200" />
    <dir name="MINSOUNDTIME" type="int" value="15" />
    <dir name="MAXSOUNDTIME" type="int" value="100" />
  </dir>

  <dir name="MISSILES">
    <dir name="AMMOAVAILABLE1" type="int" value="6" />
    <dir name="AMMOAVAILABLE2" type="int" value="7" />
    <dir name="AMMOAVAILABLE3" type="int" value="8" />
    <dir name="AMMOAVAILABLE4" type="int" value="9" />
    <dir name="DAMAGEMIN" type="int" value="20" />
    <dir name="DAMAGEMAX" type="int" value="80" />
    <dir name="RADIUSMIN" type="int" value="100" />
    <dir name="RADIUSMAX" type="int" value="175" />
    <dir name="MINSPEED" type="int" value="500" />
    <dir name="MAXSPEED" type="int" value="900" />
    <dir name="TRIGGERDISTANCE" type="int" value="70" />
    <dir name="RELOADMIN" type="int" value="1" />
    <dir name="RELOADMAX" type="int" value="3" />
    <dir name="TURNRATE" type="int" value="2" />
    <dir name="LAUNCHDURATION" type="int" value="3" />
    <dir name="CHECKTIMER" type="int" value="1.5" />
  </dir>

  <dir name="CAMERA">
    <dir name="EXTRAVIEW" type="int" value="26000" />
  </dir>

  <dir name="GAME">
    <dir name="ENEMYFACTIONSMIN" type="int" value="1" />
    <dir name="ENEMYFACTIONSMAX" type="int" value="1" />
    <dir name="STARTINGSEEDLINGS" type="int" value="45" />
    <dir name="STARTINGSEEDLINGSPLAYER" type="int" value="45" />
    <dir name="GREYSPROBABILITY" type="int" value="50" />
    <dir name="GREYSMIN" type="int" value="1" />
    <dir name="GREYSMAX" type="int" value="2" />
  </dir>

  <dir name="PROGRAM">
    <dir name="MUSIC" type="int" value="1" />
    <dir name="TOOLTIPTIME" type="int" value="0.25" />
    <dir name="TOOTIPTIMEUI" type="int" value="0.25" />
    <dir name="AUTOHIDE" type="int" value="0" />
    <dir name="FULLSCREEN" type="int" value="0" />
    <dir name="SEENHELP" type="int" value="1" />
    <dir name="FONTSIZE" type="int" value="1.5" />
    <dir name="BACKGROUNDFADE" type="int" value="0.01" />
    <dir name="PLAYERCOLOR" type="int" value="6" />
  </dir>
  
  <!--Player9 Center Asteroid (Asteroid 0)-->
  <!--asteroid pos="0,0" attribs="1.0,1.0,0.9" radius="800" owner="9" trees="2,3" seedlings="300" static="false"/-->

<asteroid pos="-3,-5" radius="500" attribs="1.0,1.0,1.0" owner="1" trees="1,1" seedlings="50" static="false"/>
<asteroid pos="-3784,-4098" radius="500" attribs="0.46,0.46,0.46" static="false"/>
<asteroid pos="4015,-4330" radius="930" attribs="0.46,0.61,0.46" static="false"/>
<asteroid pos="3452,2446" radius="802" attribs="0.76,0.76,0.61" static="false"/>
<asteroid pos="415,3152" radius="395" attribs="0.01,0.01,0.01" static="false"/>
<asteroid pos="-3186,4400" radius="500" attribs="0.01,0.01,0.01" static="false"/>
<asteroid pos="-1280,6918" radius="500" attribs="0.01,0.01,0.01" static="false"/>
<asteroid pos="-1397,10567" radius="500" attribs="0.01,0.01,0.01" static="false"/>
<asteroid pos="-3798,14239" radius="500" attribs="0.01,0.01,0.01" static="false"/>
<asteroid pos="-3328,18853" radius="500" attribs="0.76,0.61,0.31" static="false"/>
<asteroid pos="-3375,26104" radius="1250" attribs="0.61,0.61,0.46" owner="2" trees="1,1" seedlings="50" static="false"/>
<asteroid pos="-4997,26" radius="930" attribs="1.0,0.76,0.76" owner="1" trees="1,1" seedlings="50" static="false"/>
<asteroid pos="-517,-3369" radius="851" attribs="0.91,0.91,0.76" owner="1" trees="1,1" seedlings="50" static="false"/>
  
  
  <!--Greeting Text-->
  <greeting text="LEVEL 2: RETURN TO ALPHA QUADRANT V.2"/>
  <greeting text=""/>
  <greeting text="CONQUER ALL 13 CENTRAL ASTEROIDS AND THE FOUR"/>
  <greeting text="ASTEROIDS CLOSEST TO THE EDGE OF THE MAP"/>
      
  <!--Winning Text-->
  <wintext text="EPIC WIN!"/>

  <!--Losing Text-->
  <losetext text="EPIC FAIL!"/>

  
  <!--Win Conditions-->
  <win if="team 1 owns 6 asteroids"/>

  
  <lose if="team 1 owns 0 asteroids"/>
  
 </DysonSettings>

--- End code ---

For some unknow reason the program puts in a ring of random asteroids around the ones i've planned. Does anyone know why this might be?

Jamis:
Try this:

Add <dir name="ASTEROIDS" type="int" value="0" /> under the Game directory after EnemyFactionsMax

If that doesn't work, add these two right before Asteroids.

<dir name="BELTRADIUS" type="int" value="20000" />
<dir name="BELTWIDTH" type="int" value="10000" />

These are just guesses.  I had the same problem at one point, but I'm not exactly certain how I fixed it.

-Jamis

CdeathJD:
Thanks! That seemed to work!

JRThro:
Hi, I'm new here as of yesterday.

Do we know which of those added lines got rid of the random asteroids, and why it worked?

Thanks!

Alex:
The main thing is to set the number of asteroids to zero. That will cause the game not to generate any random asteroids.

Navigation

[0] Message Index

[#] Next page

Go to full version