Euflorium: The Eufloria Community

Eufloria => Eufloria Classic => Eufloria Classic Mods => Topic started by: Aino on April 29, 2011, 04:09:30 AM

Title: [Map]Square
Post by: Aino on April 29, 2011, 04:09:30 AM
(http://img685.imageshack.us/img685/5028/squarebanner.gif) (http://download1079.mediafire.com/c4e29chaquug/hlh1gihmjcn3d1n/Square.lua)

Ever wanted to just fight every AI that exist for Eufloria at this moment?

Well, now you can!

The map isn't fully tested, only tested by me atm. but if you're kind you can help me balance it... Currently all empires/factions start with 50 seedlings each. Also when replying, keep in mind that the map is supposed to be dead hard, not like a walk in the park!

I must also wanr you that you must have a decently good computer, the map have 36 asteroids, with two AI's this can cause some small lag spikes(very very small spikes on om computer atleast...). To prevent it from feeling to often, you can speed up time and the game acctually seems to run smoother!

Thanks for reading :)
Title: Re: [Map]Square
Post by: Aino on April 30, 2011, 05:44:38 AM
What do you think?
Title: Re: [Map]Square
Post by: Widget on April 30, 2011, 11:56:51 PM
I'm afraid I haven't had the opportunity to play it, yet. I just downloaded it to add to my comprehensive map collection for when I do get a chance, sorry  :-[
Title: Re: [Map]Square
Post by: Aino on May 01, 2011, 12:00:42 AM
Np, report back when you have played it... if you ever will :)
Title: Re: [Map]Square
Post by: annikk.exe on May 02, 2011, 09:25:16 PM
Just so you know, the "While GameRunning" always runs at 60 passes per second.  Speeding the game up means seedlings move faster and trees grow faster and so on, but the AI will always "think" at 60 frames per second.  So speeding it up technically makes the AI stupider!
I'd recommend running it at normal speed for an accurate simulation.

I'm running a simulation at normal speed right now, without actually taking any actions for myself, to check my AI will win.  So far, so good.  :>

edit.

edit again - removed spoiler !
Title: Re: [Map]Square
Post by: Aino on May 02, 2011, 09:29:30 PM
I don't want to spoil the maps AI's, so I can't say :/

But yes, I know and that "while loops" uses 60 ticks a second, thats why it seems that performance is better... It's something you can choose yourself :)
Title: Re: [Map]Square
Post by: Pilchard123 on May 03, 2011, 04:18:37 PM
Try messing w/ Max and MinTick. Does that have an effect?
Title: Re: [Map]Square
Post by: Aino on May 03, 2011, 07:06:18 PM
On the normal AI, yes... but on the custom: no... Read straight off the line, sry... But I don't know what MinTick and MaxTick does, just thought I had seen it in the AI part...
Title: Re: [Map]Square
Post by: Blomljud on September 10, 2012, 09:45:24 PM
 (http://i46.tinypic.com/v4s569.jpg)
and to say: Thank you!
Title: Re: [Map]Square
Post by: mikesurovik on January 20, 2013, 12:38:10 AM
Just played it. enjoyed it. kinda easy