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What are you working on? :D

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annikk.exe:
IAI is based on the idea of swarm intelligence.  If you want to know more about how it works, there's a dev blog here that I wrote whilst overhauling it.  To me, it seems the most practical way of doing it.  However there are bound to be other ways that I have not thought of.. :>

Aino:
Mhm, swarming is the smartest way... I can't really think of anything else when you first mention it xD

annikk.exe:
Swarm Intelligence means it is composed of individuals that do not have any view of the big picture, but rather just base their actions on their own immediate surroundings.

This means that a series of simple rules (eg, if my friendly neighbour is under attack, send seedlings to help) can result in extraordinarily complex behaviours.


However I guess you could also do it from the perspective of the empire as a whole.  It might consider its whole empire vs the whole enemy empire, and derive some strategic insight from that.  These are capabilities that IAI lacks.

Aino:
Ok, I began with an AI cause you just made me want to do it after you wrote about it, thanks annikk :P

It will be compitable with every map, like IAI, but I don't know what should be so special about it, need ideas so let them come please :D

annikk.exe:
To begin with I'd just focus on getting your AI to colonise asteroids efficiently, defend itself if attacked, and launch attacks on enemy asteroids.  Once you've got those basics down really well, you could look at things like flower handling, mine usage, and prioritising valueable asteroids for expansion.  :>

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