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Chart Stats Function 2

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Lost Seedling:


Here is an updated version of the Chart Stats Function.

Changes:
Added "Trees" chart option.
Charts will now record unlimited data points.
Added text describing which chart is activated (with an option to also display Player's numerical stats via code-activation).
Charts will now automatically eliminate screen clutter if data-points exceed user-defined limits.
Minor code changes to increase efficiency and help eliminate future naming conflicts.

Any problems, questions, suggestions, or comments respond this thread.
Note: Old thread located here: http://www.euflorium.com/index.php?topic=1413.msg10386#msg10386

Pilchard123:
Woa, people are still writing stuff? I must get back on the horse!

Lost Seedling:

--- Quote ---Woa, people are still writing stuff? I must get back on the horse!
--- End quote ---

Ha-ha. Actually, I've never stopped! I just do it for myself nowadays. Maybe when the new PC version is released there will be renewed interest here for  brand new user-generated maps and mods. I'm very anxious to see what visual modifications will be possible. I keep thinking of this quote from sillytuna:


--- Quote from: sillytuna on March 06, 2013, 05:53:06 AM ---Just a brief update. I tested custom textures the other day and they are going to work fine. So for future game editor stuff, I think we'd support replacing all the artwork. You'll definitely also be able to construct new entities using all the eufloria procedural content rules.

It's pretty fun actually.

--- End quote ---

Sounds very exciting. I just hope I'm still around to see it!

Pilchard123:
So this post prodded me to get back on OHAI. I wonder if it'll be finished this time...

Lost Seedling:
Having had my hopes dashed too many times before, I'm cautiously excited about the prospect of actually seeing OHAI in action.

Good luck!

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