Author Topic: Asteroid rotations  (Read 4131 times)

chemical

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Asteroid rotations
« on: June 18, 2009, 10:06:19 PM »
Any chance you'll be integrating a rotation for the asteroids? This would certainly spice up game play and make it hard to simply tank units and over run the map. If your rotations are constantly bringing you into close proximity with enemy asteroids you'll have to adapt your units more fluidly.

Alex

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Re: Asteroid rotations
« Reply #1 on: June 19, 2009, 04:25:58 PM »
It's a nice notion, and something that might be possible in the future with scripting, but don't get your hopes up :D Originally the asteroids were going to be completely mobile, so there's still remnants of that in there. There are a few things that have gone in since (root systems) that are a bit static though so those may need a bit of a reworking for something like this to work. After release maybe.