Hi
First of all a HUGE thanks to all people involved into the "Eufloria project" - I just LOVE this game! In the last 20 years I only found few games that were so great fun (Endorfun, Bolo/DiaBolo or Logical to name a few). The fact that I can create own levels even doubles its value and your tutorial really makes the first steps easy. Still, I have some problems and I hope that someone can help me out. I must confess that although I spent hours reading threads now, there are some things I couldn't find out or I just did not understand, due to my limited knowledge in English langauge. I thought the easiest way is to post the actual "problem" and ask for some help. So, there we go; could please someone tell me what has to be written in place of the dots between the brackets? Any help is highly apreciated - Thank you!
function LevelSetup()
-- Appearance
SetBackdropColor(255,170,85)
-- Set Global Values
Globals.G.Asteroids=(0)
Globals.G.EnemyFactionsMin=(1)
Globals.G.EnemyFactionsMax=(1)
-- Mary - starting asteroid
Mary = AddAsteroidWithAttribs(0,0, 1.0,0.1,0.1)
Mary.Owner = 1
Mary.TreeCap = 4
Mary:SetRadius(400)
Mary.SendDistance = 2500
Mary.Moveable = false
(...) -- IN game Asteroid name is "Mary's Place"
(...) -- use Symbol "xy" for player "Mary"
(...) -- Asteroid "Mary" is red
(...) -- Color "Mary's" seedlings (e.g. red grain / yellow wings)
Sun:AddSeedlings(50)
-- Peter
a = AddAsteroidWithAttribs(-2000,0, 0.1,1.0,0.1)
a.Owner = 2
a.TreeCap = 3
a:SetRadius(300)
a.SendDistance = 2500
a.Moveable = false
(dito) -- Asteroid name IN game is "Peter's Den"
(dito) -- use Symbol "abc" for AIplayer "Peter"
(dito) -- Asteroid "Peter" is green
(dito) -- Color "Peter's" seedlings (e.g. green grain / petrol wings)
a:AddSeedlings(80)
-- Paul
a = AddAsteroidWithAttribs(2000,0, 0.1,0.1,1.0)
a.Owner = 3
a.TreeCap = 3
a:SetRadius(300)
a.SendDistance = 2500
a.Moveable = false
(dito) -- Asteroid name IN game is "Paul' Pub"
(dito) -- use Symbol "blah" for AIplayer "Paul"
(dito) -- Asteroid "Paul" is red
(dito) -- Color "Paul's" seedlings (e.g. blue grain / turquoise wings)
a:AddSeedlings(80)
end
function LevelLogic()
end