Would it be possible to implement in another patch or so, a way to define sound overwriting definitions so you can put in your own sounds without the need to replace the actual names? Also, would it be possible to define multiple sounds for the game to randomly choose from in say like... a list, or a table of some sort?
For example:
There's a laser mine that... well, emits multiple random sounds when firing his lasers. He'll loop one sound while firing, and then change to another sound after.
It'll have three sound files-- a donkey scream, a loud fart, and a turd minion's gibbing sound from Redneck Rampage.
donkey.ogg
fart.ogg
jib.ogg (no really, it's called that...)
and I want the game to randomly choose one of those three, in place of MineAttackLoop.ogg.
Just to get you the idea of how it would go.
Think it's doable?