Hey there, i'm just getting into the level editing side of Dyson but am having problems:
<?xml version="1.0"?>
<DysonSettings version="0.3">
<colour r="239" g="246" b="253" />
<dir name="AGENTS">
<dir name="ATTACKAGENTDISTANCE" type="int" value="250" />
<dir name="ATTACKREPEATTIME" type="float" value="0.75" />
</dir>
<dir name="ASTEROIDS">
<dir name="VOLUME" type="int" value="52" />
<dir name="CONQUERVOLUME" type="int" value="128" />
<dir name="MAXTREES" type="int" value="5" />
<dir name="SENDVOLUME" type="int" value="25" />
<dir name="ASTEROIDSELECTRADIUS" type="int" value="4500" />
<dir name="MINSENDDISTANCE" type="int" value="4500" />
<dir name="MAXSENDDISTANCE" type="int" value="4500" />
</dir>
<dir name="AI">
<dir name="MINTICK" type="int" value="1" />
<dir name="MAXTICK" type="int" value="5" />
<dir name="GRACE" type="int" value="1000" />
</dir>
<dir name="STRUCTURES">
<dir name="COST" type="int" value="15" />
<dir name="MINHEALTH" type="int" value="1000" />
<dir name="MAXHEALTH" type="int" value="4000" />
<dir name="HEALTHPOWERRULE" type="int" value="10" />
<dir name="FULLAGEDAMAGEMULTIPLIER" type="int" value="0.2" />
<dir name="ZEROAGEDAMAGEMULTIPLIER" type="int" value="1.1" />
<dir name="DAMAGEREDUCTIONPOWER" type="int" value="4" />
<dir name="REGENERATE" type="int" value="0.3" />
<dir name="LEVELDURATION1" type="int" value="30" />
<dir name="LEVELDURATION2" type="int" value="60" />
<dir name="LEVELDURATION3" type="int" value="90" />
<dir name="LEVELDURATION4" type="int" value="120" />
<dir name="SPAWNTIME1" type="int" value="25" />
<dir name="SPAWNTIME2" type="int" value="20" />
<dir name="SPAWNTIME3" type="int" value="17" />
<dir name="SPAWNTIME4" type="int" value="12" />
<dir name="SOUNDVOLUME" type="int" value="200" />
<dir name="MINSOUNDTIME" type="int" value="15" />
<dir name="MAXSOUNDTIME" type="int" value="100" />
</dir>
<dir name="MISSILES">
<dir name="AMMOAVAILABLE1" type="int" value="6" />
<dir name="AMMOAVAILABLE2" type="int" value="7" />
<dir name="AMMOAVAILABLE3" type="int" value="8" />
<dir name="AMMOAVAILABLE4" type="int" value="9" />
<dir name="DAMAGEMIN" type="int" value="20" />
<dir name="DAMAGEMAX" type="int" value="80" />
<dir name="RADIUSMIN" type="int" value="100" />
<dir name="RADIUSMAX" type="int" value="175" />
<dir name="MINSPEED" type="int" value="500" />
<dir name="MAXSPEED" type="int" value="900" />
<dir name="TRIGGERDISTANCE" type="int" value="70" />
<dir name="RELOADMIN" type="int" value="1" />
<dir name="RELOADMAX" type="int" value="3" />
<dir name="TURNRATE" type="int" value="2" />
<dir name="LAUNCHDURATION" type="int" value="3" />
<dir name="CHECKTIMER" type="int" value="1.5" />
</dir>
<dir name="CAMERA">
<dir name="EXTRAVIEW" type="int" value="26000" />
</dir>
<dir name="GAME">
<dir name="ENEMYFACTIONSMIN" type="int" value="1" />
<dir name="ENEMYFACTIONSMAX" type="int" value="1" />
<dir name="STARTINGSEEDLINGS" type="int" value="45" />
<dir name="STARTINGSEEDLINGSPLAYER" type="int" value="45" />
<dir name="GREYSPROBABILITY" type="int" value="50" />
<dir name="GREYSMIN" type="int" value="1" />
<dir name="GREYSMAX" type="int" value="2" />
</dir>
<dir name="PROGRAM">
<dir name="MUSIC" type="int" value="1" />
<dir name="TOOLTIPTIME" type="int" value="0.25" />
<dir name="TOOTIPTIMEUI" type="int" value="0.25" />
<dir name="AUTOHIDE" type="int" value="0" />
<dir name="FULLSCREEN" type="int" value="0" />
<dir name="SEENHELP" type="int" value="1" />
<dir name="FONTSIZE" type="int" value="1.5" />
<dir name="BACKGROUNDFADE" type="int" value="0.01" />
<dir name="PLAYERCOLOR" type="int" value="6" />
</dir>
<!--Player9 Center Asteroid (Asteroid 0)-->
<!--asteroid pos="0,0" attribs="1.0,1.0,0.9" radius="800" owner="9" trees="2,3" seedlings="300" static="false"/-->
<asteroid pos="-3,-5" radius="500" attribs="1.0,1.0,1.0" owner="1" trees="1,1" seedlings="50" static="false"/>
<asteroid pos="-3784,-4098" radius="500" attribs="0.46,0.46,0.46" static="false"/>
<asteroid pos="4015,-4330" radius="930" attribs="0.46,0.61,0.46" static="false"/>
<asteroid pos="3452,2446" radius="802" attribs="0.76,0.76,0.61" static="false"/>
<asteroid pos="415,3152" radius="395" attribs="0.01,0.01,0.01" static="false"/>
<asteroid pos="-3186,4400" radius="500" attribs="0.01,0.01,0.01" static="false"/>
<asteroid pos="-1280,6918" radius="500" attribs="0.01,0.01,0.01" static="false"/>
<asteroid pos="-1397,10567" radius="500" attribs="0.01,0.01,0.01" static="false"/>
<asteroid pos="-3798,14239" radius="500" attribs="0.01,0.01,0.01" static="false"/>
<asteroid pos="-3328,18853" radius="500" attribs="0.76,0.61,0.31" static="false"/>
<asteroid pos="-3375,26104" radius="1250" attribs="0.61,0.61,0.46" owner="2" trees="1,1" seedlings="50" static="false"/>
<asteroid pos="-4997,26" radius="930" attribs="1.0,0.76,0.76" owner="1" trees="1,1" seedlings="50" static="false"/>
<asteroid pos="-517,-3369" radius="851" attribs="0.91,0.91,0.76" owner="1" trees="1,1" seedlings="50" static="false"/>
<!--Greeting Text-->
<greeting text="LEVEL 2: RETURN TO ALPHA QUADRANT V.2"/>
<greeting text=""/>
<greeting text="CONQUER ALL 13 CENTRAL ASTEROIDS AND THE FOUR"/>
<greeting text="ASTEROIDS CLOSEST TO THE EDGE OF THE MAP"/>
<!--Winning Text-->
<wintext text="EPIC WIN!"/>
<!--Losing Text-->
<losetext text="EPIC FAIL!"/>
<!--Win Conditions-->
<win if="team 1 owns 6 asteroids"/>
<lose if="team 1 owns 0 asteroids"/>
</DysonSettings>
For some unknow reason the program puts in a ring of random asteroids around the ones i've planned. Does anyone know why this might be?