Euflorium: The Eufloria Community
Eufloria => Eufloria Classic => Eufloria Classic Mods => Topic started by: Aino on July 10, 2011, 08:53:23 PM
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Anyone is free to join, create some cool maps or anything.
There is twos pecific TYPES I want, and the types are either Campaign maps or Challenge maps, if you sign up for doing the challenge ones, you can just go right ahead, but if you want to help me with the campaign, I hahve to send you the storyline, I hope you sign up for one of them :D
Hope to see you guys active and doing this, I really need it D:
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I'll have a go. Campaign, please. Might do some challenge ones too. Does the AI used matter?
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That was a surprise, I'll PM you how the whole system work, you'll also get the Adventure map so you can test it... So you must be a beta tester too, sry if you didn't want that :/
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Hmm, need to do something to the map, need to make it load external Conditions(LevelLogic codes) too...
Edit: I wonder, can you make a code do this: dofile(file):Something() ?? Like running a function from the file, but not running the entire file...
Or can you, as Pilchard said, and as I understood it atleast, run a file once, for example annikks AI, then after the file is run, the functions are stored? I need help about that. But what I do understand is that whenever it runs, it do the things...
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Think you would have to use IO for that dofile does the whole file
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Fixed it :)
It works as this:
file content:
function Lol()
print("lol")
end
then the map content:
function LevelSetup()
codez--
dofile(file)
codez--
end
function LevelLogic()
Lol()
end
Meaning that dofile implents stuff into the temporary code. So yuo can do alot of stuff with it, just call the correct function :P
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Already knew that xD
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Ok then, but someone else might didn't :P
Now, I'm finally ready to send Pilchard that piece of required information :P
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Srsly folks, maybe someone wants to make challenge maps? I want atleast 20 of them too, 40 would be great!
Also, is there any way to check a directory for files, like how many files there are?
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You don't need to put dofile(file) in front of the function. All you need to do it call dofile(file) once, and then behave as if you'd put the code in (file) in your main level. Like I said, loadfiile is possibly more useful.
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Pilchard, take a look at the adventure map and see what I did :P
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hey aino -
when you say adventure, are you meaning a standalone single level, like any of the others?
if so, im good for 1. not really 20!!!! but, im definitely keen on releasing a map made with the rodiforge once i get a little more used to it.
so, you can put me down for 1 map. but im afraid i dont know when that would be completed.
lol
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The Adventure map you run in Eufloria is just activating the map files you'll be creating when yoy create maps, and I programmed it to be so simple that you don't need to touch the inside of the Adventure.lua file(the runner) to create a map!
Though, it's very complex, but dynamic the system I have here, if you want to make a Map, you can create a challenge map, or wait til pilchard has made all he wants or maybe he post how many he's going to make here?
Pilchard, have you decided how many maps you'll do? It's important information, and maybe you mind telling me how far you are, if you have started...
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I hve a plan for one, but as to where it goes, I'm not sure yet.
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Ok, keep me updated please :D
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A-herpa derp. I just ran a 1000000-iteration loop with no yield, and wondered why it crashed.
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where are you from aino, if you dont mind me asking?
just curious about your sentence structure! ;)
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Norway, so I might have a pretty norwegian sentence structure...
Hope I don't confuse anyone :)
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A-herpa derp. I just ran a 1000000-iteration loop with no yield, and wondered why it crashed.
Did you doubt my creation?!
Well, that might not be a bad idea...
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Naw, I was trying to make a custom function, but messed it up.
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It works to create custom functions? Then just run it inside of the map you're making... It should work atleast :P
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Yeah, but I messed up the function code. I know it works in your adventure thing, but only if it works elsewhere, which this one didn't becuase of the 1M loop.
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What are you trying to make? xD
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Any progress? Been a long time, so I'm wondering...
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I can help out with the maps after Galaxium is finished. I just added particle effects :)
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Particle effects? :P
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Sorry about the delay, it is going on, but I have work and college and RL and yeah...
What's the worm thing in your avatar? Funny, whatever it is.
I wonder if it will breed.
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(http://media.tumblr.com/tumblr_lnwltqhA7R1qzj7lm.png)
Well, I'm not exactly in a haste, with the new map creator I made I can make my own very quick too, but they aren't so thought through then :/
BTW, I must have forgotten if you've already told, do you like all the features included? :D
(I plan adding Minimap too, IDK if it is such a good idea for the performance though :/
Also, you can use the SFX system too, creating dangerous/hazardous looking places or something alike...