Eufloria > Eufloria Classic Support
An interesting note regarding Hero Achievement.....
Siorai:
So it would seem, after many -many- hours, and hundreds of games (I put my QX9650 oc'd 4.0 to the test lemme tell ya... hehe...) trying dozens of strategies, etc, a thought occured to me. Why not try it on classic mode?
Apperently, under dynamic mode, the amount of seedlings on a given 'rescue-able' asteroid starts off with only a couple, vs the older, 'classic' mode, starts it off with max.
Bottom line, once I switched to classic, it took one pass of hide and seek, and one pass of badlands, and viola, got the achievement.
Now all I have left, is that pesky stalemate one, any suggestions?
Pilchard123:
I think I made a map that gave me that one. Or, just keep sending in small waves of seedlings that will not cause any problems to the defender.
Siorai:
see, I wouldn't even know where to begin with making a map, >.> blah
Pilchard123:
Try the second suggestion then. I think that's how you're supposed to do it - the map one is a bit of a cheat :P
If you do want to try getting into the map-making side, then have a look at the stickies in the user levels board. Annikk.exe has done some good stuff for beginners.
Siorai:
See, even doing it that way, like on harvester, I can't seem to keep the seedlings comming long enough, and the holding a mine around a planet doens't work either. >.>
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