Euflorium: The Eufloria Community

Eufloria => Eufloria Classic => Topic started by: colonyan on February 06, 2009, 01:38:33 PM

Title: Defence Tree
Post by: colonyan on February 06, 2009, 01:38:33 PM

    I have hard time finding use of them.
    -On that asteroid only.
    -Uses precious tree slot.
    -Despite its limited use, it cost as same as dysontree
    -Despite they are core of defence, they don't resist well
      enemy's attack.

   On top of that, if any of tree is destroyed, core is taken and
   trees are gone.

   Maybe separate defence attributes should be applied to asteroid
   different from the seedling attributes?

   They would find more use if bombs can travel to friendly asteroids
   under attack within the reach of the jump radius/range. They leave the
   trea and jump all the way up to the where there is the fight.
   
   Plus, it would be good if bombs are released faster in general.
   
   Also, making defencetree slot would be good too, instead of sharing
   with dyson tree...
     
Title: Re: Defence Tree
Post by: Muffins on February 10, 2009, 07:41:59 AM
While I don't think that such a big change is needed, I do like the idea of defense pods being able to move within the radius of the tree(the travel radius that is)
Title: Re: Defence Tree
Post by: Candlejack on February 10, 2009, 08:39:08 AM
What if they released tiny homing spines or left trails of spores that weaken seedlings? I also like the idea of sending them to friendly asteroids.
Title: Re: Defence Tree
Post by: Alex on February 10, 2009, 03:31:52 PM
A couple of rule changes that will probably go into the next version:

 - trees won't disappear when you lose control of an asteroid (although one may have to be destroyed in order to take it in the first place)
 - defense trees will probably change completely from homing missiles to something else
Title: Re: Defence Tree
Post by: glubbar on February 11, 2009, 09:19:33 AM
A couple of rule changes that will probably go into the next version:

 - trees won't disappear when you lose control of an asteroid (although one may have to be destroyed in order to take it in the first place)
 - defense trees will probably change completely from homing missiles to something else


Good ideas!
Title: Re: Defence Tree
Post by: Crimsoncow on February 11, 2009, 12:01:14 PM
A couple of rule changes that will probably go into the next version:

 - trees won't disappear when you lose control of an asteroid (although one may have to be destroyed in order to take it in the first place)
 - defense trees will probably change completely from homing missiles to something else


I'm kinda split on the disappearing trees.  On one hand, free trees when you capture an asteroid would be nice (but I'd hate to see my seedlings take out a tree right before I capture it), and on the other, I'm wondering how this affects the balance of the game.
Title: Re: Defence Tree
Post by: Alex on February 11, 2009, 04:30:53 PM
At the moment they break off the attack on trees if there's a route down to the core.  ;D
Title: Re: Defence Tree
Post by: Rudolf on February 11, 2009, 06:03:33 PM
Well, the game is currently unbalanced and does not really support power struggles after the early stages. You can win very often by just patiently building a huge army and crushing the enemy when you have done so. There are a number of things we have planned to make the game more exciting and balanced thoughout and this one will increase the level of interesting strategy. If this is put into place takeovers can happen if you don't guard your asteroids well.