Author Topic: Any interest in a level editor?  (Read 15448 times)

CdeathJD

  • Guest
Any interest in a level editor?
« on: March 26, 2009, 05:22:09 AM »
Hi there i was just wondering if anyone would be interested in a graphical level editor for this game, it seems like it would be pretty easy to make, one that behaves a lot like the movement and zoom of the game, and that lets you have control of all the variables quite easily!

Any thoughts?


LATEST Version: (For lazy people)
http://rapidshare.com/files/217507650/DAFT_V0-06.exe

as of 4th May 2009
« Last Edit: April 05, 2009, 06:28:08 PM by CdeathJD »

wogan

  • Guest
Re: Any interest in a level editor?
« Reply #1 on: March 27, 2009, 07:16:18 AM »
I considered it for a while, but I'm way too inexperienced as a C# coder to actually develop one.

Joe

  • Guest
Re: Any interest in a level editor?
« Reply #2 on: March 28, 2009, 11:44:31 AM »
Would definitely be great to have a level creator for sure, clicking and holding the mouse then scrolling up/down on the scroll-wheel could create and scale up and down the size of asteroids etc, and the stats could just scale with it that was also.



Alex

  • Administrator
  • Ent
  • *****
  • Thank You
  • -Given: 3
  • -Receive: 14
  • Posts: 1,035
Re: Any interest in a level editor?
« Reply #3 on: March 30, 2009, 10:54:29 PM »
We're hoping to add an in-game one.

CdeathJD

  • Guest
Re: Any interest in a level editor?
« Reply #4 on: April 04, 2009, 01:35:45 AM »
Ok because i'm quite compulsive at times, i came up with something anyway. It's really not all that yet, it can only actually make the "asteroid" pieces of the level files, so the best idea i have next is to get the rest of the level data working. But i'm wondering how the maximum range is worked out exactly, as my next goal is to put the boundaries in?

Anyways, here is the program:

http://rapidshare.com/files/217012061/DAFT_V0-05.exe

I call it the Dyson Asteroid Field Tool, or DAFT for short. It's certainly not Hammer or 3ds Max!

totally

  • Guest
Re: Any interest in a level editor?
« Reply #5 on: April 04, 2009, 01:49:06 AM »
Niiiice! I am testing it right now. Thanks CdeathJD!

CdeathJD

  • Guest
Re: Any interest in a level editor?
« Reply #6 on: April 04, 2009, 02:47:10 AM »
Cool, bear in mind it's just a work in progress. An alpha alpha alpha release lol

Alex

  • Administrator
  • Ent
  • *****
  • Thank You
  • -Given: 3
  • -Receive: 14
  • Posts: 1,035
Re: Any interest in a level editor?
« Reply #7 on: April 04, 2009, 08:28:52 AM »
Holy seed dude... haha that's awesome.  :-*

I created a few asteroids and changed their radii and player assignment. The F1 key didn't seem to do anything, and I couldn't find any other keys that did anything. Really looking forward to later releases! I'm really impressed, this is amazing that you've gone to the effort. Awesome.

Just don't be disappointed if we release an official one later ;)

CdeathJD

  • Guest
Re: Any interest in a level editor?
« Reply #8 on: April 05, 2009, 06:25:46 PM »
Ok i made a whoopsie on the F1 key (I'm just not that hard-code). So i fixed that because it felt pretty prog-breaking:

http://rapidshare.com/files/217507650/DAFT_V0-06.exe

Theres still a lot of work to go, next task is to make a generic .level file which pads out the asteroid section and won't need to be copy/paste into another .level file.

megagoten

  • Guest
Re: Any interest in a level editor?
« Reply #9 on: May 05, 2009, 05:54:20 AM »
Instead of having the replace the game's files (1level.level) or something like that, maybe there could be a folder specially made for custom game.

jayhal

  • Guest
Re: Any interest in a level editor?
« Reply #10 on: August 05, 2009, 05:27:49 PM »
A level editor seems like a great idea for a game like this. Making games more customizable and adding UGC is always a surefire way to increase the scope, longevity and creativity of a game.

joy_pl

  • Guest
Re: Any interest in a level editor?
« Reply #11 on: November 26, 2009, 04:04:00 AM »
Ok i made a whoopsie on the F1 key (I'm just not that hard-code). So i fixed that because it felt pretty prog-breaking:

http://rapidshare.com/files/217507650/DAFT_V0-06.exe

Theres still a lot of work to go, next task is to make a generic .level file which pads out the asteroid section and won't need to be copy/paste into another .level file.
could you upload the file again? because file is unavailable

gio9sig551

  • Achiever
  • Seed
  • ****
  • Thank You
  • -Given: 0
  • -Receive: 0
  • Posts: 6
Re: Any interest in a level editor?
« Reply #12 on: December 11, 2009, 11:18:00 PM »
Yes it's unavailable for me too..

________

  • Guest
Re: Any interest in a level editor?
« Reply #13 on: December 22, 2009, 09:36:02 PM »
Just joining the clamouring crowd...

Alex

  • Administrator
  • Ent
  • *****
  • Thank You
  • -Given: 3
  • -Receive: 14
  • Posts: 1,035

________

  • Guest
Re: Any interest in a level editor?
« Reply #15 on: January 07, 2010, 01:33:21 AM »
Thank you Alex.

So... how does it work? I believe I've discovered the following:

Up key: Increase radius.
Down key: Decrease radius.
Right key: Cycle asteroid owner (right)
Left key: Cycle asteroid owner (left)
Pg Up/Down: Increase/decrease energy, strength, or agility stat. Can't remember, and can't be bothered.
Home/End: Same
Ins/Del: Same

But where does the asteroid info go? I checked my level1.level file, and it seemed unchanged. And since it's just an .exe, it hasn't made any directory... has it?

Alex

  • Administrator
  • Ent
  • *****
  • Thank You
  • -Given: 3
  • -Receive: 14
  • Posts: 1,035
Re: Any interest in a level editor?
« Reply #16 on: January 07, 2010, 07:42:35 PM »
I really don't know I'm afraid... I've never used it!