Eufloria > Eufloria HD Mods

Calling all modders

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sillytuna:
For the PC version we'll have a think. Lua doesn't give nice error messages.

Also if you want to print from scripts that are running on the iOS version, use the in-game message system. Won't work with broken scripts tho.

sillytuna:
Brief follow up. One of the reasons we've held back the full release of the PC/Mac/Linux versions is to allow us time to look into improving the modding support. Any posts made in this thread will be taken into consideration!

We have to finish Eufloria Adventures before returning to Eufloria HD, so you have a few months yet.

Timeroute:
Hi, first time posting. I was wondering if there was any chance of getting something like http://w3.impa.br/~diego/software/luasocket/home.html integrated - or at least giving modders the opportunity to integrate it, within their own mod.

The main reason for this would be that then modders would have the opportunity to essentially program their own multiplayer version of the game, which of course plenty of people have asked for. :D

Pilchard123:
It might be possible to to the with just Lua. It would be a lot slower than the C version, even if it could be done. Might be interesting to try though.

Timeroute:
I got a working LuaSocket integration. :D It only works with HD, not Classic, but it works.

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