Author Topic: Custom Map Pack! are you ready for more lvls?  (Read 23972 times)

metarinka

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Custom Map Pack! are you ready for more lvls?
« on: December 09, 2008, 03:14:55 AM »
Attached is a pack of maps I made. :o
Mission 7: The little Sapplings, same as my previous release hasn't changed a bit  :o
Mission 8: Means of Production, a race to the finish you need 500 seedlings to win... but each asteroid can only support 2 trees.   :o

mission 6 shoudln't be that bad difficulty wise, but they do have a tendency of rushing the mother tree
Mission 7b and 9 are tough. There is a stratedgy to beating 7b.
hardest part of 9 is getting to the rose in time! can be hard if enemies surround it and stand between you!


some of these missions still need a little tweaking:
In mission 9: I want the lose condition to be losing asteroid 0 (the rose) but can't figure out how to specify NOT owning the rose, an "or" or "null" statement is needed for the win conditions like;
lose if team2 or team 3 or team 4 etc owns asteroid 0
lose if team 1 not own asteroid 0

mission 8: I wanted the lose condition to be if any of the AI teams reached 500 seeds first.
mission 6: I wanted the loose condition to be if you don't own the mother asteroid, again coudln't do it  :(

also misison 9 and 7b both crashed on taking over the final asteroid? Not sure what the problem is maybe one of you guys can figure it out.
I think I had 1 or 2 other issues/ questions but I can't remember off the top of my head

Tell me what you think, any comments or improvements. I've play tested every mission and they are winnable but more difficult than the first 5.

Rudolf

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Re: Custom Map Pack! are you ready for more lvls?
« Reply #1 on: December 09, 2008, 03:41:36 AM »
Wow that was quick! I will check them out soon-ish :-D
Tough levels eh? looking forward to trying them out!

metarinka

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Re: Custom Map Pack! are you ready for more lvls?
« Reply #2 on: December 16, 2008, 08:17:37 AM »
20+ downloads

anyone care to give me some feedback?

Rudolf

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Re: Custom Map Pack! are you ready for more lvls?
« Reply #3 on: December 17, 2008, 07:26:37 AM »
Will do soon!

dbltnk

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Re: Custom Map Pack! are you ready for more lvls?
« Reply #4 on: January 10, 2009, 06:01:42 PM »
Mission 6 was pretty easy. Even with the constant attacks, there was no need for defensive trees. Just expand one asteroid after another and max the number of Dyson trees and you're fine.

I'll try the rest later and then I'll post my own levels once I got around the copy protection. =D

[edit] Missions 7 and 7b were also pretty easy. The enemy was much too passive and just kept his 400 seedlings on his home bases. What I also didn't like was that the size of a asteroid had no connection with it's attributes. Those fixed size asteroids should only be used very seldom as they take away from that great interface that Dyson has.

crazeh.monkeh

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Re: Custom Map Pack! are you ready for more lvls?
« Reply #5 on: January 11, 2009, 04:33:25 AM »
Quote from: "metarinka"
some of these missions still need a little tweaking:

In mission 9: I want the lose condition to be losing asteroid 0 (the rose) but can't figure out how to specify NOT owning the rose, an "or" or "null" statement is needed for the win conditions like;
lose if team2 or team 3 or team 4 etc owns asteroid 0
lose if team 1 not own asteroid 0


I dunno what to tell you about this one... I was going to try to make a level similar to this one, but I couldn't figure it out either

mission 8: I wanted the lose condition to be if any of the AI teams reached 500 seeds first.

I think I can get this to work... I'll play around with it and get back to you

mission 6: I wanted the loose condition to be if you don't own the mother asteroid, again coudln't do it  :(

Assuming you mean Mother Asteroid as in the asteroid you start on I think that one shouldn't be too hard to fix. My level is like that... I used :

Code: [Select]
 <win if="team 1 owns asteroid 1"/>
  <lose if="team 2 owns asteroid 2"/>


You didn't call it 'aseroid1' or 'asteroid 0' or anything weird, did you? Try just glancing at it again.[/b]

also misison 9 and 7b both crashed on taking over the final asteroid? Not sure what the problem is maybe one of you guys can figure it out.

I'll look at those two, but I just skimmed through the areas of the code that I thought might cause it and didn't see anything that stuck out as wrong to me.

Sorry about the mess that is this post, I just wanted to try and stick my points in the middle for clarity.

crazeh.monkeh

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Re: Custom Map Pack! are you ready for more lvls?
« Reply #6 on: January 11, 2009, 11:33:52 AM »
I just reproduced the error in mission 9... I have absolutely no idea why it does it. I am going to try messing around with the script some and see if I can fix it. I'll let you know what I find.

I THINK I GOT IT!!! You had static set to true. When it is set to true the roots are in the wrong place and the swarm starts off of the planet. I was having that problem earlier, but I had never played through to the end to find out what it did. Apparently it crashes the game. I am 90% sure that is the problem. I am testing it now.
Yup. Worked like a charm. I will try to figure out the other one.

I tried and couldn't reproduce the crash at the end of 7b. do you have any info on it?

smokinjoe18

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Re: Custom Map Pack! are you ready for more lvls?
« Reply #7 on: February 18, 2009, 07:01:51 PM »
Hi, thanks for these extra levels, have just found this excellent game and have completed the origional 6 levels are i'm looking forward to try these new levels, very impressed with the game so far, it has endless posibilities, keep up the good work and i'll let you know my expreiences of these new levels.

thanks again......

P.s look forward to more.....

Bust

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Re: Custom Map Pack! are you ready for more lvls?
« Reply #8 on: February 19, 2009, 02:20:18 PM »
Mission 7b works properly, but the 9th one forces a fatal error for the environment. After 3 experiments, I can conclude that it happens when I totally destroyed an enemy "rose" (asteroid with 4 defense trees) at the instant when I try to convert it to my color.

But in any case, many thanks for the levels  :)   Waiting for creating an API for the environment to create an own AI.  :)

_Civ_

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Re: Custom Map Pack! are you ready for more lvls?
« Reply #9 on: February 20, 2009, 08:14:28 AM »
i couldn't download the attachment, or see any of the emoticons without registering with the forums.  Which is okay, but I would suggest explicitly saying that somewhere so ppl don't just give up and leave!

Looking forward to trying them out!

Alex

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Re: Custom Map Pack! are you ready for more lvls?
« Reply #10 on: February 20, 2009, 05:24:31 PM »
I've modified the guest permissions to be able to view attachments... hope that fixes it!

kittehz

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Re: Custom Map Pack! are you ready for more lvls?
« Reply #11 on: April 11, 2009, 12:34:28 PM »
To fix level 5 : the rose, open it with a text editor (very difficult in vista[get freecommander]) and edit static="true"/ to say false.
Or just use the fixed version attached.

ThatGuyAgain

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Re: Custom Map Pack! are you ready for more lvls?
« Reply #12 on: May 13, 2009, 04:50:56 AM »
Very good work. I just played level "1" and "2" yet, but your effort is much appreciated

*thumbsup*

buckingham_green

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Re: Custom Map Pack! are you ready for more lvls?
« Reply #13 on: June 09, 2009, 03:04:29 AM »
The first level was interesting. Relatively few jumps possible, especially around the mother tree. It was easy to beat though on my play through it just now.

The real challenging and fun games always seem to be when you are under pressure at the start, and a lot of that is random due to asteroid and team placements, so it is hard to say whether a level is fun based on a single play.

megagoten

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Re: Custom Map Pack! are you ready for more lvls?
« Reply #14 on: June 09, 2009, 06:29:18 AM »
Although it is good to know other people's opinion on the custom level, the "Creator" of most custom game are.... not coming in the forum anymore. metarinka, Janis...etc. It's sad that there isn't a lot of person that comes in this forum >.<

Rudolf

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Re: Custom Map Pack! are you ready for more lvls?
« Reply #15 on: June 11, 2009, 04:09:49 PM »
Maybe we should organise a competition :-)

Widget

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Re: Custom Map Pack! are you ready for more lvls?
« Reply #16 on: June 12, 2009, 04:19:51 AM »
Although it is good to know other people's opinion on the custom level, the "Creator" of most custom game are.... not coming in the forum anymore. metarinka, Janis...etc. It's sad that there isn't a lot of person that comes in this forum >.<

I agree it is a real shame that it's so quiet round here (I only thought to check the site relatively recently, though I've been playing on and off since the compo release) but I like to think of it as the calm before the storm. Since level editing is so accessible I'd expect a vibrant community once the commercial release is out there :)
« Last Edit: June 15, 2009, 09:56:17 PM by Widget »

megagoten

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Re: Custom Map Pack! are you ready for more lvls?
« Reply #17 on: June 14, 2009, 02:07:17 AM »
A competition heh?

That looks awesome. Though, I have to start learning how to create a custom level :P

CuCkoo

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Re: Custom Map Pack! are you ready for more lvls?
« Reply #18 on: July 12, 2009, 03:57:27 AM »
found a glitch on level 9 , as u can see the roots of the trees are miles away from the asteroid and the plants themselves lol , my seeds ended up going up into the planets core via them lol. i'm the orange btw 
« Last Edit: July 12, 2009, 04:00:18 AM by CuCkoo »

jayhal

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Re: Custom Map Pack! are you ready for more lvls?
« Reply #19 on: August 07, 2009, 03:12:00 PM »
I've been playing a couple levels so far, and I've noticed something.

I'm not sure if this has to do with the games coding itself, the custom levels, or something to do with the combination of the two, but seedlings have been staying on certain planets after being ordered to go somewhere else. The same thing has been happening with send all, and send a certain amount. I've been forced to reroute seedlings through other planets then back through another route to get to the same place.

hamai

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Re: Custom Map Pack! are you ready for more lvls?
« Reply #20 on: August 20, 2009, 02:38:41 AM »
same happens with me on level 5:
http://imgur.com/7FSIS.png

Bonobo

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Re: Custom Map Pack! are you ready for more lvls?
« Reply #21 on: August 31, 2010, 09:02:07 AM »
Hello metarinka, I hope you still follow this forum. I have renamed your level and added it to a ZIP file collection of all oldstyle (*.level) levels in this thread.