Author Topic: square =)  (Read 7755 times)

crazy_one

  • Seed
  • *
  • Thank You
  • -Given: 0
  • -Receive: 0
  • Posts: 8
square =)
« on: December 22, 2010, 11:58:26 PM »
hi guys
i has try to create some eccentric level
it my first try
****
update to version 1.1
-now u can easy to kill tree(5k hp -> 2k hp)
-seeds is more fast now
-player's position ar stationary now
-enemy's positions ar stationary now
-balance ar fixed

 for victory u need to kill all enemys

(click to show/hide)

« Last Edit: December 23, 2010, 07:10:20 AM by crazy_one »

annikk.exe

  • Achiever
  • Ent
  • ****
  • Thank You
  • -Given: 0
  • -Receive: 4
  • Posts: 1,809
Re: square =)
« Reply #1 on: December 23, 2010, 12:33:09 AM »
Hi!  Congratulations on taking the first brave step in making your first map :>
I will try this out right away! :>

annikk.exe

  • Achiever
  • Ent
  • ****
  • Thank You
  • -Given: 0
  • -Receive: 4
  • Posts: 1,809
Re: square =)
« Reply #2 on: December 23, 2010, 02:03:12 AM »
I just played through it and won on my first attempt.  :>

The level looks very pretty for the first few minutes, like some kind of Andy Warhol painting.  It was a bit touch and go for a while as I scrambled to grab asteroids.  Then, after a few minutes of swarming up, I started the conquest and pretty much didn't stop until I had the whole galaxy.

A few things.  The whole "square" idea is cool, and not something I've seen before, however it does mean that once you get a whole side to yourself, you end up conquesting the galaxy "spreadsheet-style", row by row.  I think, on balance, "organic" style maps, where the layout of asteroids is not so grid-like but more haphazard, are probably more stimulating to play on, but this is certainly an interesting and unique variation.

Overall a great first level.  :>  You've done a great job.


One thing I did notice though, is that you can't actually "win" - there is no Win Condition, or message box popping up to say that you've won.
If you'd like to rectify that for your future maps, you can do so with this code:


(click to show/hide)


Hope to see more maps from you soon.  :>

crazy_one

  • Seed
  • *
  • Thank You
  • -Given: 0
  • -Receive: 0
  • Posts: 8
Re: square =)
« Reply #3 on: December 23, 2010, 02:55:08 AM »
oh thanks, i will try to make my next leve better..
to make a good level i need to spend a few days..
i want to create something a truly new..

Bonobo

  • Achiever
  • Old Oak
  • ****
  • Thank You
  • -Given: 139
  • -Receive: 12
  • Posts: 670
  • Eufloria: Yes
Re: square =)
« Reply #4 on: December 23, 2010, 03:47:45 AM »
Hello crazy_one! Haven’t played your level yet, haven’t played for (I think) two weeks now, have currently no time for such.

I’ll not yet add this level to the list of levels but rather wait whether you’ll update it to have an end condition, OK?

Greetz, Tom

crazy_one

  • Seed
  • *
  • Thank You
  • -Given: 0
  • -Receive: 0
  • Posts: 8
Re: square =)
« Reply #5 on: December 23, 2010, 04:38:39 AM »
ok.. i will try to fix my level.. its my first attempt =)

Bonobo

  • Achiever
  • Old Oak
  • ****
  • Thank You
  • -Given: 139
  • -Receive: 12
  • Posts: 670
  • Eufloria: Yes
Re: square =)
« Reply #6 on: December 23, 2010, 04:51:31 AM »
ok.. i will try to fix my level..
Cool :)

Quote
its my first attempt =)
Yes, I know, you wrote so. And verily appreciated. I for one have never written a level, and most probably won’t ever do.

Deep frozen greetings from Germany, Tom

AWS

  • Achiever
  • Arboreal Being
  • ****
  • Thank You
  • -Given: 0
  • -Receive: 2
  • Posts: 275
Re: square =)
« Reply #7 on: December 23, 2010, 05:43:37 AM »
excellent stuff, crazy one.
more people making levels.. at this rate we'll have a huge team of maniacs making massive monstrous maps for mega-mayhem!!
 ;D

aws

crazy_one

  • Seed
  • *
  • Thank You
  • -Given: 0
  • -Receive: 0
  • Posts: 8
Re: square =)
« Reply #8 on: December 23, 2010, 07:12:20 AM »
i has fix and update it.. now u can win for 30 min of playing
but it not easy

and one more.. please, can someone halp me to config AI? i dont cnow how it works...
that what i understood:
Code: [Select]
Globals.AI.MinScoutTime=0.001
Globals.AI.MaxScoutTime=0.001
Globals.AI.MinScoutableArmy =1
Globals.AI.MinBattleAnalysisTime =0.001
Globals.AI.MaxBattleAnalysisTime =0.001
Globals.AI.Cowardice =1
Globals.AI.BattleSavvy =0
Globals.AI.ReinforcementGreed=1
Globals.AI.AidEnthusiasm=0
Globals.AI.MinExpansionTime=0.001
Globals.AI.MaxExpansionTime=0.001
Globals.AI.MinExpansionForce=1
Globals.AI.ExpandToValuableAsteroidChance=1
Globals.AI.ExpandBlind=1
Globals.AI.MinAttackTime=0.001
Globals.AI.MaxAttackTime=0.001
Globals.AI.MinPlantTime=0.001
Globals.AI.MaxPlantTime=0.001
Globals.AI.MinFlowerTime=0.001
Globals.AI.MaxFlowerTime=0.001
Globals.AI.MinGatherTime=0.001
Globals.AI.MaxGatherTime=0.001
Globals.AI.MinTotalSeedlings= 4000

« Last Edit: December 23, 2010, 07:20:50 AM by crazy_one »

annikk.exe

  • Achiever
  • Ent
  • ****
  • Thank You
  • -Given: 0
  • -Receive: 4
  • Posts: 1,809
Re: square =)
« Reply #9 on: December 23, 2010, 08:08:18 AM »
I'm not really sure what those control either, to be honest.  I guess most of them are kind of self-explanatory though.

Anyway, I wrote my own Eufloria AI rather than spending ages tweaking the settings on the default one.  :P

crazy_one

  • Seed
  • *
  • Thank You
  • -Given: 0
  • -Receive: 0
  • Posts: 8
Re: square =)
« Reply #10 on: December 23, 2010, 09:12:05 AM »
i need to create ai with realy agresive tactic.. thet will be perfect for my level..

Pilchard123

  • Tester
  • Old Oak
  • ****
  • Thank You
  • -Given: 4
  • -Receive: 24
  • Posts: 932
  • Eufloria: Yes
Re: square =)
« Reply #11 on: December 23, 2010, 04:57:21 PM »
Use Annikk's infected AI.

http://www.dyson-game.com/smf/index.php?topic=1174.msg7076#msg7076

While it's only in beta at the moment, if the last one is anything to go by, this one is positively evil.

EDIT:You may want to change the numbers a little. 0.001 is really far too small for the speed, power and energy of an asteroid.

Bonobo

  • Achiever
  • Old Oak
  • ****
  • Thank You
  • -Given: 139
  • -Receive: 12
  • Posts: 670
  • Eufloria: Yes
Re: square =)
« Reply #12 on: January 21, 2011, 09:40:31 AM »
(Played this in 2.07 new game mode)

Have only played the first version yet, and only once … and even though, as the name says, the map is sqare, which might seem boring at first, it was an exciting fight, a hefty to and fro, but finally I was able to win it. Enjoyable.

Must soon play your later added version. But I fear, if you added Annikk’s AI, it’ll all be a bloodshed …

Avaguard

  • Seedling
  • **
  • Thank You
  • -Given: 0
  • -Receive: 0
  • Posts: 40
Re: square =)
« Reply #13 on: January 25, 2011, 03:36:06 AM »
ahhhhh i when i get home i play sounds good good to see another level maker i might make some too ............maybe :)

annikk.exe

  • Achiever
  • Ent
  • ****
  • Thank You
  • -Given: 0
  • -Receive: 4
  • Posts: 1,809
Re: square =)
« Reply #14 on: January 25, 2011, 04:11:36 AM »
There's lots of support if you want to give it a try!  We desperately need more level designers.. :>  And it's not even that difficult..