OK I loved the demo and there was a lot of content !!! (seeing as each level is randomly different)... but what advantages does the full game give over the demo.. why should I pay £10??? I assume there are more levels and more graphics and stuff but I could be wrong...?
Fixes:
- I think the tutorial could be better in actually MAKING the player do stuff instead of just telling them..
- There could be more info on the UI - eg. maybe have a number (15) to show how many seeds you need for each tree...
- There could be LESS info about the enemy - eg. only show the number of enemy on your own planets but not on theirs...
- Weaker seeds should be used to plant trees (instead of stronger ones) and only the stronger seeds should be used to attack and stuff..
- The camera sucks lol.. it doesn't follow your mouse when zoomed out
Ideas:
- The asteroids could have a bit more detail on them.. textures and stuff to differentiate them and maybe have rocky/sandy/water ones lol
- The trees could 'rustle' slightly when you roll your mouse over them
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- Use numbers 1-9 for percentage select of units (still keep right-click for one unit tho, or use the 0 key!)
- DEFINITELY need to have an option to attack the seeds or the trees/asteroid!
- Maybe you could do something like Darwinia where you can set automated moves for new seeds so you could send all the seeds spawning from one asteroid to the next > to the next > to the next etc... (maybe in a second release / update for the game?)
- I think it would be cool to be able to 'scale' your game depending on your taste/hardware.. What I mean is being able to increase the size of the planets (e.g. zoom level).. increase the number of seeds on the planet and the seeds required to plant ect.. It would actually be pretty simple to do, it could just multiple the scale/numbers of everything uniformly up and would make the game look really impressive with 2000 seeds battling it out!
Thanks for reading
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Dan