OYEAAA
that is working =D
but :$ i may only change when you it send
now it also change with if there a born seed is
So there must be a way that that can block
Also :$ i have 2 questions :
how can I that Owner 2 or IA should not be moving with his seeds to ohtere roid
i want it only send a seed of owner 1 or with commend like return to fluffy ( your level ) with that waves ect

and i tried to make me defent and dysontree to level up but it dont works? :s
here is an example
-- Asteroid 8 Ziekte 1
c = AddAsteroidWithAttribs(-4800,3500,1,1,1)
c.Owner = 2
c.TreeCap = 11
c:SetRadius(math.random(400,550))
c:AddSeedlings(1)
c.Moveable = False
s= c:AddDysonTree() -- DysonTree 1
s:LevelUp()
s:LevelUp()
s:LevelUp()
s= c:AddDysonTree() -- DysonTree 2
s:LevelUp()
s:LevelUp()
s:LevelUp()
s= c:AddDysonTree() -- DysonTree 3
s:LevelUp()
s:LevelUp()
s:LevelUp()
s= c:AddDysonTree() -- DysonTree 4
s:LevelUp()
s:LevelUp()
s:LevelUp()
s= c:AddDysonTree() -- DysonTree 5
s:LevelUp()
s:LevelUp()
s:LevelUp()
s= c:AddDefenseTree() --DefenseTree 1
s:LevelUp()
s:LevelUp()
s:LevelUp()
s= c:AddDefenseTree() --DefenseTree 2
s:LevelUp()
s:LevelUp()
s:LevelUp()
s= c:AddDefenseTree() --DefenseTree 3
s:LevelUp()
s:LevelUp()
s:LevelUp()
s= c:AddDefenseTree() --DefenseTree 4
s:LevelUp()
s:LevelUp()
s:LevelUp()
s= c:AddDefenseTree() --DefenseTree 5
s:LevelUp()
s:LevelUp()
s:LevelUp()
s= c:AddDefenseTree() --DefenseTree 6
s:LevelUp()
s:LevelUp()
s:LevelUp()