Eufloria > Eufloria Classic Mods

[Map]Solar Conquest

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Aino:
Welcome aboard, commander.

In Solar Conquest, you fight to dominate solar sytems. And the map is huge, VERY VERY HUGE!

Solar Conquest includes:

- A big map, very big. But varies because of:
- Randomly generated map, which includes:
- One BIG asteroid(star) and other small asteroids(planets).
- The map does not have any gravity, custom AI or parallax.

Hope you enjoy!

By the way, I'm open for ideas, so please just post back here and I'll add it, though there are limits...

Update 1: Balanced a little bit, now every staring systesm will have all the attribs on every roid(planet) over atleast 0.5!
Update 2: Added another 50 starting seedlings for the enemy, hopelyfully this will make them survive at start...

Widget:
Well, I'll repeat here;

Thankyou for running with the idea and I think it works well as it is, without any custom mechanics. Since you start off small and get attacked by much more powerful seedlings I think IAI (either version) would make it near impossible. Gravity would mess up the layout of the map, meaning no point in adding that, so it's only the parallax left that might add something... but since it's such a large map it can already lag a bit when zoomed well out. I think any of annikk's mechanics you added would actually make it worse  ;)

Great job on it. Oh, I also like that you've made the "stars" with a one tree limit. It helps to limit the number of super-powerful seedlings whizzing around ^^

Aino:
Thanks, I'll thank you for the idea... Well, inspiration. I didn't make this without you pointing the idea out in the first place.

EDIT: And if you download, don't like the size of stuff or so, you can change some of the values in the map(lua file) :)

Avaguard:
DEJAVU LOL MY IDEA  hmmm  ::) ??? :o

Avaguard:
i like it =)  ;D  :D

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