Author Topic: iOS Updates  (Read 9019 times)

sillytuna

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iOS Updates
« on: November 29, 2012, 01:40:07 AM »
1.21 Available: 10 December 2012

★ Fixed an issue with display settings for the iPad Mini.

1.2 Available: 28 November 2012

★★Improved iPhone 5 support
★★Improved iPad Mini support
★★iOS 6 support
★★Fix for rare crash related to Laser Pod splash damage
★★Significant speed improvements on iPhone 3GS
★Level 18 made easier, especially on Relaxed mode
★Asteroid panel shows Defense Trees
★Fixed touch zone on game speed control
★Many other fixes and optimisations
« Last Edit: December 13, 2012, 07:07:23 PM by sillytuna »

MajandraFan

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Re: iOS Updates
« Reply #1 on: November 30, 2012, 09:19:57 PM »
This update is a step backwards on the iPad Mini. All the control and info elements are larger, cramping the screen. They also look fuzzy. The tree list on the asteroid panel now overlaps with the word 'trees', so asteroids with more than 4 trees have tree icons behind the word.

I much preferred the game before this update. The only improvement has been the defense tree icon in the asteroid panel. Oh, and Laser Pods upgrading along with their home asteroid, that's better too.
« Last Edit: December 01, 2012, 01:11:01 AM by MajandraFan »

sillytuna

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Re: iOS Updates
« Reply #2 on: December 02, 2012, 01:15:00 AM »
We're going to roll back the iPad Mini adjustment as it hasn't quite worked as planned (it's tough as we don't have this device). Give it 7-10 days to get through.

MajandraFan

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Re: iOS Updates
« Reply #3 on: December 02, 2012, 01:44:21 AM »
Thank you.

sillytuna

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Re: iOS Updates
« Reply #4 on: December 03, 2012, 06:51:37 PM »
Looks like the iPhone 4 is also being recognised incorrectly on the new build and is picking up the wrong graphic settings.

sillytuna

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Re: iOS Updates
« Reply #5 on: December 05, 2012, 01:27:57 AM »
Looks like the iPhone 4 is also being recognised incorrectly on the new build and is picking up the wrong graphic settings.

Actually this looks like a faulty bug report - we can't spot a difference here. It may be that certain modes of iPhone 4 weren't being recognised correctly before and were running at a higher graphics setting than intended, meaning the game looks a bit better but runs too slow on busy levels.

Rudolf

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Re: iOS Updates
« Reply #6 on: December 05, 2012, 08:54:01 PM »
Ah the old "Fixing a bug causes unforseen complaints" chestnut.

I fondly remember Alex M fixing a number of issues with Eufloria for PSN, totally breaking the game as a result ;-)

sillytuna

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Re: iOS Updates
« Reply #7 on: December 07, 2012, 12:15:47 AM »
We've submitted an iPad Mini 'fix' to revert to the older, smaller UI. I guess it'll go through mid-late next week although it's xmas so you never quite know.

sillytuna

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iOS Updates
« Reply #8 on: December 13, 2012, 07:07:52 PM »
Out now. If anyone sees a problem let us know as we don't have an iPad Mini.