Globals.Asteroids.SeedlingCap = 1000Globals.Asteroids.SpawnCap = 75
Here is how you do it:Code: [Select]Globals.Asteroids.SeedlingCap = 1000Globals.Asteroids.SpawnCap = 75You put these commands inside function LevelSetup()The example shown above would allow any one empire to have up to 1000 seedlings in total, and new seedlings would stop spawning on any given asteroid when 75 have spawned (and not been moved).Hope this helps :>