I'm having problems with the "GetFlower()" command.
-- do we have a flower?
flower = checkedroid:GetFlower(checkedroid.owner)
if checkedroid.owner > 1 then
flower:Pluck()
flower:PlantOnRandomDysonTree()
end
It does not seem to return a flower if the flower is still attached to the tree. :<
So it seems like there is still no way to return a flower that has grown on a tree through probability rather than scripting, and pluck it.
Once the flower is plucked, "checkedroid:GetFlower()" works fine, and correctly returns the flower.
But how to refer to a flower that is still on the tree, in order to pluck it?
Anyone know?
Is this a bug?