Author Topic: GALAXIUM BETA  (Read 10585 times)

hitman271

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GALAXIUM BETA
« on: July 16, 2011, 03:40:49 AM »
                    BETA DONE


Thanks to all who helped test it!

Full release coming soon!
« Last Edit: July 28, 2011, 07:29:21 AM by hitman271 »

Aino

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Re: GALAXIUM BETA
« Reply #1 on: July 16, 2011, 03:54:37 AM »
Hmm, the game crashed when I just looked at the small ball orbiting... One thing which annoyed my with the ball orbiting is that it was very close to the big one, so the seedlings just flew right through it :/

Edit: It's not very replicating :/
« Last Edit: July 16, 2011, 04:13:38 AM by Aino »

kmercy

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Re: GALAXIUM BETA
« Reply #2 on: July 16, 2011, 05:48:05 AM »
would release mine but i lost everything pc had a a little "accident" >:(

Aino

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Re: GALAXIUM BETA
« Reply #3 on: July 16, 2011, 07:26:03 AM »
Thats sad :/

Since I don't remember/or you haven't told, what was it about? :D

kmercy

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Re: GALAXIUM BETA
« Reply #4 on: July 16, 2011, 08:25:39 AM »
mmm just a nradom map really haha wasn't done but was almost

hitman271

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Re: GALAXIUM BETA
« Reply #5 on: July 16, 2011, 09:57:39 AM »
Hmm, the game crashed when I just looked at the small ball orbiting... One thing which annoyed my with the ball orbiting is that it was very close to the big one, so the seedlings just flew right through it :/

Edit: It's not very replicating :/

Do you mean the glitch is not "very replicating"? Also, the "small balls" are meant to be orbiting moons, so proximity is required for them to make sense. Thanks for downloading though.

Aino

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Re: GALAXIUM BETA
« Reply #6 on: July 16, 2011, 10:53:05 PM »
Well, "very replicating" means that you can do it again, and see where the bug is, in this case this was a little harder to do :/

arrow1800

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Re: GALAXIUM BETA
« Reply #7 on: July 17, 2011, 06:42:49 AM »
i am having the same crash issue.

i can also replicate it. Just send one seedling to the orbiting moon and click on it.

hope this helps :)

Lost Seedling

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Re: GALAXIUM BETA
« Reply #8 on: July 18, 2011, 03:53:15 PM »
I am trying to find time to complete Galaxium but wanted to give you my observations so far.

I too, encountered the crashing issue with the right mouse and the first moon. I usually use that right button to select a single seedling for scouting, and after that and two more later crashes, I was afraid to touch it for fear of losing all of my hard-earned progress again. Unfortunately I can't seem to replicate it at will, and haven't detected a pattern as to it's cause.

The general layout with the layered orbiting bodies and the massive scale is quite interesting. It really gives one the feeling of looking over a massive solar system. However, after a while it becomes somewhat tedious scrolling in and out constantly to adjust the zoom so that I can accurately select seedlings and the smaller moons, and also see what is happening on the grander scale. That is a minor issue, though.

Personally, I dislike the brighter background colors. It is hard to look at and makes it difficult to see the action. Fortunately that only occurs sporadically.

So far I'm enjoying it, but haven't seen an opportunity to use the Rally System yet. It looks like it's going to be a long one, but a good one!!!

zn00p

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Re: GALAXIUM BETA
« Reply #9 on: July 18, 2011, 09:51:14 PM »
Hi,

I almost made it throug that level, there are some enemy seedling still around in nowwhere space, which i can't kill.

I had to make a modification to the lua code a avoid crashing on right mouse button, but with that i possibly killed the rally system ... didn't work afterwoods.

Here's my change (I just added an if statement to test if OldX is not null):

function OnMouseLeftDownScreen(x,y)
    if (norally==0) then
        TimeMouseDown = GetGameTime()

      if OldX ~= nil then

         MouseMovedDis = (OldX-x)^2 + (OldY-y)^2
         if ( (TimeMouseDown - TimeMouseUp) > MaxTimeBetweenClicks or MouseMovedDis>1 ) then --restart it all
            ClickNumber=0
         else --update clicknumber
            ClickNumber = ClickNumber+1
           
            if (ClickNumber==2) then
               --do triple click selects all on screen planets
               DoTripleClick=1
            end
           
            if (ClickNumber==1) then
               RallyStatus = RallyStatus+1
            end
           
         end
      end

        OldX=x
        OldY=y

    end
end

Hope this helps.

hitman271

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Re: GALAXIUM BETA
« Reply #10 on: July 23, 2011, 06:04:31 AM »

Change lines 4-24 from
Code: [Select]
function LevelSetup()
    ---------------------------------RallyModeSTART     
    RallyStatus = 0 -- 0 is idle, 1 is selection, 2 is destination selection , 3 is game movement of seedlings, then 0 again
    TimeMouseDown = 0
    TimeMouseUp = 0
   
    MaxTimeBetweenClicks = 0.45
   
    ClickNumber=0
   
    selectedid = -1
    norally = 1 -- this is a check for if the player is clicking empty space or an asteroid
   
    NumPlanetsSelected = 0
    RallyPlanetList = {}
    CheckDupes=0
    DestPlanet = -1
    DoTripleClick=0 
    OldX=x
    OldY=y
    ResetRallyMode()

to
Code: [Select]
function LevelSetup()
    ---------------------------------RallyModeSTART     
    RallyStatus = 0 -- 0 is idle, 1 is selection, 2 is destination selection , 3 is game movement of seedlings, then 0 again
    TimeMouseDown = 0
    TimeMouseUp = 0
   
    MaxTimeBetweenClicks = 0.45
   
    ClickNumber=0
   
    selectedid = -1
    norally = 1 -- this is a check for if the player is clicking empty space or an asteroid
   
    NumPlanetsSelected = 0
    RallyPlanetList = {}
    CheckDupes=0
    DestPlanet = -1
    DoTripleClick=0 
    OldX=0
    OldY=0
    ResetRallyMode()

I made a mistake in initializing the OldX and OldY values. They should be set to zero initially instead of 'x' and 'y' values that don't exist yet. Thanks for the input!

hitman271

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Re: GALAXIUM BETA
« Reply #11 on: July 23, 2011, 10:53:58 PM »
Version 2 of this map has been released. See OP for more details.

zn00p

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Re: GALAXIUM BETA
« Reply #12 on: July 24, 2011, 07:00:27 PM »
Played it again ... quite a good and long experience, thanks.

Still can't finish it thoug, see Screenshot, there are three enemy seedling left, floating in outerspace where i can't reach ...

I guess I'm to stupid to use the rally system ... didn't work for me, but then, with this map, there is no big need to ...





hitman271

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Re: GALAXIUM BETA
« Reply #13 on: July 28, 2011, 07:26:29 AM »
Okay? How did you like the map?

annikk.exe

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Re: GALAXIUM BETA
« Reply #14 on: July 28, 2011, 07:36:09 AM »
Buck Perrette is a spambot.  You can tell by the link in his signature.  I imagine he will be deleted at some point.

Fergy1337

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Re: GALAXIUM BETA
« Reply #15 on: July 28, 2011, 10:35:45 AM »
Gimmie GALAXIUM !!!!!