Euflorium: The Eufloria Community

Eufloria => Eufloria Classic => Eufloria Classic Mods => Topic started by: Alex on January 12, 2011, 07:28:12 PM

Title: Heads up
Post by: Alex on January 12, 2011, 07:28:12 PM
Hey guys, just wanted to say that using lua with the new C++ version will be a bit more restrictive than with the C# version.

The reflection system of .NET allows our lua interface to the current game to be very versatile and flexible. Doing the same for the C++ version means allowing access to every method/property of every class, and indeed the classes themselves, by hand, which is a massive, barely-tolerable pain. So be prepared as certain (quite esoteric) things may not work when we re-release the game some time in the middle of this year. It won't be commonly-used commands, it'll be weird things that people have found out on their own and stuff, and anything that does pop up I will try to fix of course. And any Wuwei.UI fiddling will go completely out of the window. But there will be a time of chaos, just so you know  :-*
Title: Re: Heads up
Post by: annikk.exe on January 12, 2011, 07:33:33 PM
Ok thanks for heads up.
Will you be conducting any testing of custom levels with the new version, eg the community map pack vol 1 levels?
Title: Re: Heads up
Post by: Bonobo on January 12, 2011, 08:16:57 PM
Will you be conducting any testing of custom levels with the new version, eg the community map pack vol 1 levels?
Heck, I’ll be glad if A&R find the time to test the campaign, DM, and arena levels <cough cough> ;)

OK, preparing myself to play the game from level one again later this year :D
Title: Re: Heads up
Post by: Alex on January 12, 2011, 08:45:07 PM
I'll test them yeah :)
Title: Re: Heads up
Post by: annikk.exe on January 12, 2011, 08:58:10 PM
Ok nice.  :>

Will there be any beta testing on this?  Would be super-helpful to be able to test any in-dev levels on the new code to see what (if anything) I need to fix.  :>
Title: Re: Heads up
Post by: Pilchard123 on January 13, 2011, 12:01:21 AM
Meh, that's okay. UI editing/experimentation is dead here, I couldn't do anything.

Will Annikk's engines work okay, do you think?
Title: Re: Heads up
Post by: annikk.exe on January 13, 2011, 12:38:55 AM
Judging by what Alex has said, I think they will.  I'm not using anything that isn't pretty standard and featured in the scripting reference.. :>
Title: Re: Heads up
Post by: Alex on January 13, 2011, 01:08:02 AM
Yeah of course there will be betas :)