Euflorium: The Eufloria Community
Eufloria => Eufloria Classic => Eufloria Classic Mods => Topic started by: Alex on January 12, 2011, 07:28:12 PM
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Hey guys, just wanted to say that using lua with the new C++ version will be a bit more restrictive than with the C# version.
The reflection system of .NET allows our lua interface to the current game to be very versatile and flexible. Doing the same for the C++ version means allowing access to every method/property of every class, and indeed the classes themselves, by hand, which is a massive, barely-tolerable pain. So be prepared as certain (quite esoteric) things may not work when we re-release the game some time in the middle of this year. It won't be commonly-used commands, it'll be weird things that people have found out on their own and stuff, and anything that does pop up I will try to fix of course. And any Wuwei.UI fiddling will go completely out of the window. But there will be a time of chaos, just so you know :-*
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Ok thanks for heads up.
Will you be conducting any testing of custom levels with the new version, eg the community map pack vol 1 levels?
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Will you be conducting any testing of custom levels with the new version, eg the community map pack vol 1 levels?
Heck, I’ll be glad if A&R find the time to test the campaign, DM, and arena levels <cough cough> ;)
OK, preparing myself to play the game from level one again later this year :D
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I'll test them yeah :)
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Ok nice. :>
Will there be any beta testing on this? Would be super-helpful to be able to test any in-dev levels on the new code to see what (if anything) I need to fix. :>
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Meh, that's okay. UI editing/experimentation is dead here, I couldn't do anything.
Will Annikk's engines work okay, do you think?
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Judging by what Alex has said, I think they will. I'm not using anything that isn't pretty standard and featured in the scripting reference.. :>
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Yeah of course there will be betas :)