I have included these so far:
Globals.G.Asteroids=(0)
Globals.G.EnemyFactionsMin=(0)
Globals.G.EnemyFactionsMax=(0)
Globals.G.MinAsteroidSeparation=(0)
Globals.G.MaxAsteroidNeighbourDist=(0)
Globals.Structures.SpawnTime1=(0)
Globals.Structures.SpawnTime2=(0)
Globals.Structures.SpawnTime3=(0)
Globals.Structures.SpawnTime4=(0)
Globals.Structures.LevelTime1=(0)
Globals.Structures.LevelTime2=(0)
Globals.Structures.LevelTime3=(0)
Globals.Structures.LevelTime4=(0)
Globals.Agents.MinSpeed=(0)
Globals.Agents.MaxSpeed=(0)
Globals.Agents.SpeedPower=0
Globals.Asteroids.MaxTrees=0
Globals.Asteroids.MinRadius=0
Globals.Asteroids.MaxRadius=0
Globals.Asteroids.RadiusPowerRule=0
Globals.Asteroids.SizeFromEnergy=0
Globals.Asteroids.SizeFromStrength=0
Globals.Asteroids.SizeFromSpeed=0
Globals.Asteroids.MinCoreHealth=0
Globals.Asteroids.MaxCoreHealth=0
Globals.Asteroids.CoreHealthPower=0
Globals.Asteroids.MinSendDistance=0
Globals.Asteroids.MaxSendDistance=0
Globals.Asteroids.SendPowerRule=0
Globals.AI.GraceTimer=(0)
Globals.G.StartingSeedlings=(0)
Globals.G.GreysProbability=0
Globals.Structures.FlowerProbability=(0)
Globals.G.BeltRadius=0
Globals.G.BeltWidth=0