Author Topic: Noticed some things.  (Read 2769 times)

Moonlight

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Noticed some things.
« on: June 10, 2009, 06:15:42 AM »
Well, I played your first version a while back and when I saw you had an update out, i had to try it!

I'm running a fully updated XP SP3 on a single-core pentium 4 with 1GB of ram(runs flawlessly, even on a densely packed map!).
As usual, it's fun. A few things I spotted:

Speed problems. Seedlings of certain speeds, especially faster ones can't "get in" when attacking a hostile asteroid, their arcing back and forth is too fast for their turning radius to compensate for. Perhaps make the turning speed relative to their Speed stat, or instead of bouncing in an arc, have them orbit around when they need to make another pass? Also, seedlings with a high speed stat orbit the roid at an awkward distance. If you edit the level to give a 'roid 1.5+ speed, their orbits can even cross through nearby asteroids! Again, tying turn rate to move speed should patch this up. This could pose problems while attacking, if their speed is high enough they could make multiple passes without arcing or orbiting away, so you might need to make it so they have to move away a certain distance before attacking again.

Leftover from the first version, you still can't call back seedlings from a hostile 'roid. I don't know, that might have been intentional. But I found a bug new to this version- if you try to call them back while there are seedlings "en route" to the asteroid's core, the game may crash.

You've got a limit of 500 seedlings to a particular asteroid, but the AI is sketchy on it. if you take three roids with 350-499, and pool them onto another, you can easily get 7-900. It'd be nice if this limit could be turned off in the settings somewhere, but it's probably needed for sower machines.

Hope this helps, and way to go on a fun little strategy game!

Alex

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Re: Noticed some things.
« Reply #1 on: June 10, 2009, 07:01:29 AM »
Thanks for the reports! The one about the seedlings being recalled while burrowing is new! The rest we are aware of and will fix :) Thanks again!