Eufloria > Eufloria Classic Mods

Asteroid Designer

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Aino:
That seems simple done :)

I've been coding too much lately: I can see the codes before I write them(which also makes stuff alot easier though :))...

annikk.exe:
I know the feeling!

It's when you start to think of lua as a language like English...  you can express certain thoughts and ideas in Lua that are actually harder to say in English.  Bizarre.  :>


Anyway... I was thinking about the send distance problem.  Maybe the best way to build the UI would be to have several different "toggle" buttons, so when you click a button, it deselects the other buttons automatically.
The buttons would each correspond to a different stat; Position, Size, Send Distance, etc.  Then you could use left-click-and-drag actions to change each of these attributes.

Suppose you have Position selected.  Dragging an asteroid would move the asteroid around.
Suppose you then click on "Size", this would deselect "Position" and now dragging an asteroid would cause it to change size.
Finally, you click the "Send Distance" button, this would deselect the "Size" button.  Now dragging the asteroid around causes the Send Distance to change.


I think that UI scheme would be the easiest to use personally.  Much more elegant than having + and - buttons for everything.

Aino:
I was just think of making it so when you select: it uses Pythagoras' to find out if the distance between the asteroid and the mouse is equakl to something around the senddistance, then it will ignore everything else :)

annikk.exe:
Try clicking on a send distance ring in-game, you'll hopefully see what I mean...

Aino:
I know what you mean, but when you click on the boxes to increase radius, what happens then?

By the way, I think it would be awesome to change senddistance and radius that way :D

But first I'll atleast make that this we talked about first :P

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