Eufloria > Eufloria Classic

Future

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annikk.exe:
As Aino says, we will only be able to use very basic commands.  However Alex has said he intends to add back in all the commands that have been used in user-generated levels to date.... though that will not happen right away.

There will also be some syntax changes that we will have to get used to, but that shouldn't be a big deal.  :>

BC wins:
kay , so what was the plus side of this whole thing then ? :(
or the reason :p

Bonobo:
Uhm, new features? Less old bugs (and more new ones ;D), perhaps faster … and I assume we’ll be “allowed” to keep our old versions, so there’s no reason to weep, BC ;)

I for one pine for the iOS and OS X versions, so I can forget about this dreaded Windows for one and all times :D

BC wins:
the new features and less (or more:P) bugs is coz its written in diferent languae ? :P

and yes ofcourse we can keep our old versions :D
but as anik also said people are gonna be playing the newer version not the old one :P

Aino:
Annikk can't read minds you know, I might (often) jump back to the old version(as it will be when the new one comes) fairly often, but making maps with the new one will be alot of fun. Reason for fun you ask? I've seen lots of highly advanced maps, like Annikks "lazor" map and alot of others, some not released and some released. But this makes it alittle boring and way OT about how Eufloria is supposed to be played. You might disagree with me, but thats what I mean :)

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