Author Topic: Ideas for a Defence style map in Eufloria  (Read 7899 times)

Melly

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Ideas for a Defence style map in Eufloria
« on: October 28, 2009, 12:08:44 AM »
RTS with level editor? Why, it begs some towertree defence!

Yeah, I know, not very original idea, but Eufloria is a game with some fairly unusual and unique mechanics. I believe they could be explored to create an interesting form of level centered around defending.

Right now the idea I have is to have a series of asteroids in front of a large 'target' asteroid that enemy seedlings would converge to. You cannot plant trees in this asteroid, nor can you access it from your own asteroids. Around the line of your asteroids exists some enemy-controlled ones that they can use to navigate around the field. You can't plant trees on these either, preventing the player from conquering them and halting enemy advancement (could be used as a mechanic?). Enemies control the one asteroid that can access the final one.

The idea is that the enemy is situated on another asteroid ring far (or just enough to be out of reach) from yours with a giant one that can send a wave of seedlings to your position while you can't access it yourself. Many small asteroids around it house each of the waves, each with their own stats. These would include waves with or completely composed of enchanced seedlings, and laser mines, if it's not too painfully slow to move them to your asteroids. These could be the 'boss' waves.

Objective is to deploy seedlings and trees on your asteroids as you see fit and attack the enemy waves as they come. If a certainnumber of enemies manage to reach the goal asteroid, you lose. If you ward off all waves before that happens, you win.

I plan on doing this level myself, but that shouldn't stop anyone from trying, or from showing me a better way to do it. :)

Rudolf

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Re: Ideas for a Defence style map in Eufloria
« Reply #1 on: November 01, 2009, 04:47:13 PM »
Sounds really good. Lua will also allow you to spawn seedlings wwithout the use if trees btw, so you could definitely script your own pacing of attack waves. :-)

Dr.Johnny

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Re: Ideas for a Defence style map in Eufloria
« Reply #2 on: November 08, 2009, 09:26:00 AM »
There are a few game play problems with that sort of things like trees spawning in places where they don't maximize their power.

dingus9

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Re: Ideas for a Defence style map in Eufloria
« Reply #3 on: December 14, 2009, 02:34:58 PM »
Oooh I love tower defense games... I might give this a try too!

Ally The Cat

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Re: Ideas for a Defence style map in Eufloria
« Reply #4 on: January 17, 2010, 11:43:49 AM »
You could set up the conditions that say
Win when timer reaches say, 10 minutes.
Lose if team 1 has 0 asteroids

and place the attacking asteroids out of the center planets range, but it is in their's.

Aino

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Re: Ideas for a Defence style map in Eufloria
« Reply #5 on: March 26, 2011, 12:59:54 AM »
I'm so gonna make this :D