Author Topic: Bug Report: Die() scripted command  (Read 3309 times)

annikk.exe

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Bug Report: Die() scripted command
« on: January 26, 2010, 03:07:38 AM »
GetAsteroid(0):Die()


This causes asteroid ID 0 to go sort of black, but seeds can still be sent to it from neighbouring asteroids.  Once they arrive, they get "stuck" and the player cannot move them.

Is this a bug..?  The behaviour I was expecting was complete removal of the asteroid from the level, so that it cannot be seen (visually), or travelled to/from, by any empire, with any trees, flowers, seedlings, mines, sucked down along with it..