(http://img5.imageshack.us/img5/8418/frontier.png)
Difficulty: Hard.
To win: Conquer all asteroids.
Defeat occurs if: You lose all your asteroids.
Features:
- Gravity. Asteroids move!
- Collision Detection. Asteroids bounce off each other.
- Screen Wrapping. Asteroids disappearing off the one edge of the level will reappear on the opposite edge.
- Infected AI v2.3 - first public release map to use the newly overhauled AI.
- Introducing the Parallax Engine - stars in the background give the illusion of depth.
- Lots of other hidden Easter Eggs and surprises.
Special thanks:
- My cousin Joel Barratt, for his invaluable assistance with optimising the parallax engine, organising the code into seperate functions, and more.
- AWS, with whom I worked very closely in the final stages of development. His assistance and feedback were crucial in helping to balance the level for difficulty.
- Alex, for always being patient and doing his best to answer the hundreds of coding queries that I seem to continually fire off at him. :> The "instant fadeout" code for the start of the level was also entirely down to him.
- The community at large. Your support is what makes it all worthwhile. Thankyou.
Dedicated to Alex and Rudolf for their stunning contribution to the field of games.
Whoaaaah that's amazing!
The stars really add to it, it looks super!
I don't have time to play all the way through it right now but wow, man. I'd never have believed anything like this was possible with the game.
Whoa again. And again whoa.
Beau-ti-ful! And too cool the namings of the asteroids <happy happy> :D didn’t find other Easter Eggs yet b/c the enemy destroyed my too fast. Was too disappointed by the speed at which they came at me to play right again …