Euflorium: The Eufloria Community

Eufloria => Eufloria Classic => Eufloria Classic Mods => Topic started by: Aino on February 16, 2011, 03:43:20 AM

Title: Risks (MAP)
Post by: Aino on February 16, 2011, 03:43:20 AM
(http://img262.imageshack.us/img262/6997/risks.gif)
A whole new consept discovered in danger

This is my second public map, trying on a new thing for Eufloria, first the rules:

1: You can't grow trees.
2: You can only capture an asteroid if you are the only one having seedlings on it!
3: Seedling will automatically appear on every asteroid a player/enemy owns every 4th second!

Difficulty: Hard, as you will battle 4-6 enemies on 2 fronts(both sides)
Last: Short, a short played map with 45 asteroids.
Other: Does not have any of the usual engines(IAI, Gravity, Parallax(3D Starfield))
Map Design: You can face two different map designs, one with one ring and one with two rings crossing eachother.
The map is not linear either.

A new consept made in just a day, hope it will turn out good :)
Title: Re: Risks (MAP)
Post by: Aino on February 16, 2011, 03:55:50 AM
Response would be appreciated :)
Title: Re: Risks (MAP)
Post by: annikk.exe on February 16, 2011, 04:07:24 AM
Dude, that's awesome :>
Really nice idea..
I just played through it, and it works really well.  :>

One thing though...after I won, the game didn't exit.  Is there no victory condition set?
Title: Re: Risks (MAP)
Post by: Aino on February 16, 2011, 04:08:49 AM
It is now :)

Played through myself and it seems it calls GetRandomAsteroid() not GetNumOwnedAsteroids, wtf?

Fixed two things, the victory/lose and seedling limit for roids(which is 50) o.O
Title: Re: Risks (MAP)
Post by: Aino on February 16, 2011, 04:10:08 AM
Btw, was it hard to play through? Wanna know if I need to make different dificulties :P
Title: Re: Risks (MAP)
Post by: annikk.exe on February 16, 2011, 04:13:06 AM
I found it fairly easy.


This is why you need beta testing before you release!  :>
Title: Re: Risks (MAP)
Post by: Aino on February 16, 2011, 04:14:58 AM
Mhm, ye... But I got it real hard, why do I always get it hard? :D
Title: Re: Risks (MAP)
Post by: Aino on February 16, 2011, 04:23:33 AM
BTW, have you read all the comments I made on this map? God, you got me driving that commenting too far xD
Title: Re: Risks (MAP)
Post by: AWS on February 17, 2011, 04:35:58 AM
added to Custom Levels...
more maps = more excellence
 ;D

thanks man, ill be playing this as well as annikk's now that i have power turned on in my new place

aws
Title: Re: Risks (MAP)
Post by: Pilchard123 on February 17, 2011, 05:13:38 AM
added to Custom Levels...
more maps = more excellence

No you didn't.
Edit fail = lack of excellence


You took out a massive bunch of text, and left some raw BBCode there in its place.
Title: Re: Risks (MAP)
Post by: annikk.exe on February 17, 2011, 06:07:46 AM
Hmm, it looks ok to me... :>  I just checked it 30 sec ago.
Title: Re: Risks (MAP)
Post by: annikk.exe on February 17, 2011, 06:09:42 AM
Ohh.... actually wait, I see what you mean.

Check the bottom of the post, AWS :/
Title: Re: Risks (MAP)
Post by: pigpenguin on March 27, 2011, 05:43:25 PM
Sweet another cool map idea... now if only my computer was working i could try this... oh well look forward to playing it later :D
Title: Re: Risks (MAP)
Post by: Aino on March 28, 2011, 03:28:30 AM
Thats nice :)
Title: Re: Risks (MAP)
Post by: Jazz Ad on April 24, 2011, 07:46:11 PM
The mechanics of the game are a bit strange at first but yeah it really works.
It would probably profit of a more complex planet arrangement.
Oh and it won't finish for me either.$
That's good anyway.
Title: Re: Risks (MAP)
Post by: Aino on April 24, 2011, 11:42:38 PM
hehe, all my attempt on that failed, but you do know when you won though xD
Title: Re: Risks (MAP)
Post by: schnurlos on September 15, 2011, 08:00:55 PM
Sorry to say, but same for me here too.
Easy game which doesn't end.