Eufloria > Eufloria Classic Mods

Lua scripting in Eufloria - reference

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jhchrist:

--- Quote ---These are the most important functions and fields available to you as a scripter (there are tons more but listing them all would take ages and confuse people):
--- End quote ---

If documenting the remaining functions would take too long, would it be possible for you to provide us with a list of the remaining functions without descriptions, so that we can at least experiment with them without having to try and guess their names?

annikk.exe:
I think it's probably a bit more complicated than simply copying and pasting a list over.  I know that Alex is extremely busy with various stuff right now, maybe in a month or so he will get time to make a nice list for us :>  I agree it would be cool to know what else it's possible to do..

njursten:
If you feel really hardcore you can extract all strings from the executable to try and find commands. How about the extremely useful function PlayWinSound? ;D

jhchrist:

--- Quote ---If you feel really hardcore you can extract all strings from the executable to try and find commands.
--- End quote ---

I've already been doing this a little bit, but the trick is to find the functions which have lua bindings, too. For example, I want to move an asteroid, but none of the position-related function strings I can find seem to have lua bindings.

annikk.exe:
I'm not that hardcore :<

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