Author Topic: [closed] Defense tree cost  (Read 2798 times)

riotpatriot

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[closed] Defense tree cost
« on: August 29, 2010, 07:44:48 PM »
When the global tree cost is set lesser than 10, the player still requires 10 seedlings to make a Defense tree.

Also, when the global tree cost is set more than 10, the player only requires 10 seedlings to make a Defense tree.

This only affect Defense Trees and the PlantDefenseTree() command. Dyson Trees works perfectly both ways.

Fortunately, most (if not all) the custom maps stick to 10, so it isn't a big problem yet. =)


Sorry! Found out there's a Globals.StructuresDefense.TreeCost (int). BLEAH!!! =(
« Last Edit: August 29, 2010, 08:34:32 PM by riotpatriot »