Author Topic: Beta Testers for Adventure Mode(Map, it's not a mode!)  (Read 23409 times)

Aino

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Beta Testers for Adventure Mode(Map, it's not a mode!)
« on: June 18, 2011, 11:20:09 PM »
I just want to release this message early on:

I need beta testers that can test through several levels, And I guess I need many of them too. I got one that I know might want to test, but anyone else wants to?

Note: it's still days/weeks of developement before even early beta test is availible(not actually, I'm currently testing some levels now o.O, but it is only the three basic levels everyone will meet!)
« Last Edit: June 19, 2011, 12:38:17 AM by Aino »

Bonobo

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Re: Beta Testers for Adventure Mode(Map, it's not a mode!)
« Reply #1 on: June 19, 2011, 01:18:30 AM »
You can always count me in, if you like, with all the restrictions you already know: I may or may not get to play the map. IF I play it, then i will definitely give you feedback as soon as I played it. If this is not too unsure for for you then I'd like to download it so I can if I should want to ;)

Aino

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Re: Beta Testers for Adventure Mode(Map, it's not a mode!)
« Reply #2 on: June 19, 2011, 01:23:06 AM »
Ok, got two :D

The map is actually not a map... It's a GIANT mapdirector, you could make a campaign with it, though that was not my purpose now. And to do that, you'll need to do some inside coding...

Aino

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Re: Beta Testers for Adventure Mode(Map, it's not a mode!)
« Reply #3 on: June 19, 2011, 06:49:17 AM »
Seems I am done o.O

Any1 wanna test the basic maps?

Jeheace

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Re: Beta Testers for Adventure Mode(Map, it's not a mode!)
« Reply #4 on: June 22, 2011, 02:54:04 AM »
I would like to test your map! ^-^

Sorry for the late reply.

I'll be checking back on the hour for a reply. So, I'll be back at 6,7, and 8 (forum time) and probably follow that pattern
« Last Edit: June 22, 2011, 02:59:03 AM by Jeheace »

Bonobo

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Re: Beta Testers for Adventure Mode(Map, it's not a mode!)
« Reply #5 on: June 22, 2011, 03:09:57 AM »
Nothing for me? Too unreliable? ;)

Aino

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Re: Beta Testers for Adventure Mode(Map, it's not a mode!)
« Reply #6 on: June 22, 2011, 04:04:32 AM »
No, there is currently two blocks:

The map loader isn't functioning properly, getting the same problem with the IO as before, but now I can't seem to find the solution and nobody seems to be helpful...

And the fact that my computer holds the code and I'm not at my computer currently, you'll probably get it tommorow, I'll hold you updated once I get into it :)

And thank you, Jeheace, for wanting to beta test it :)

Jeheace

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Re: Beta Testers for Adventure Mode(Map, it's not a mode!)
« Reply #7 on: June 22, 2011, 12:19:31 PM »
Sorry, had gotten booted off of the fast pc for the night. This one barely runs firefox, but I'm usually on the fast one early in the day. ^-^

I'll be looking forward to testing.

Aino

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Re: Beta Testers for Adventure Mode(Map, it's not a mode!)
« Reply #8 on: June 23, 2011, 06:09:21 AM »
I'lll give you guys the first beta version tommorow :D

Jeheace

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Re: Beta Testers for Adventure Mode(Map, it's not a mode!)
« Reply #9 on: June 23, 2011, 07:26:26 AM »
^-^ Looking forward to it

Aino

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Re: Beta Testers for Adventure Mode(Map, it's not a mode!)
« Reply #10 on: June 23, 2011, 07:50:25 AM »
I'm really getting it going, last thing to do is to add Reinforcements, guessing that will happen tommorow though, just before  early release :)

Notes about the map though:

You can currently face three different maps after the three main tutorial levels, all of the three maps are based on the same thing, yet they are totally different :O

The maps are damn hard to do, atleast the one including infected AI(in matter of fact, I haven't beat it yet, hopig the beta testers would do, I'm busy coding :))...

Just wanted to let that out xD

Aino

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Re: Beta Testers for Adventure Mode(Map, it's not a mode!)
« Reply #11 on: June 23, 2011, 07:18:34 PM »
Testing it now :)

Aino

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Re: Beta Testers for Adventure Mode(Map, it's not a mode!)
« Reply #12 on: June 23, 2011, 07:54:18 PM »
Expect the beta very soon :D

Aino

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Re: Beta Testers for Adventure Mode(Map, it's not a mode!)
« Reply #13 on: June 23, 2011, 08:31:38 PM »
Sent it, have fun :)

By the way, PM me back, don't reply here!

Aino

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Re: Beta Testers for Adventure Mode(Map, it's not a mode!)
« Reply #14 on: June 23, 2011, 08:54:35 PM »
By the way testers: run the map after you won and you'll get a new map :)

Aino

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Re: Beta Testers for Adventure Mode(Map, it's not a mode!)
« Reply #15 on: June 25, 2011, 04:25:24 AM »
New beta test coming soon, might including some new levels and stuff :)

Aino

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Re: Beta Testers for Adventure Mode(Map, it's not a mode!)
« Reply #16 on: June 28, 2011, 01:40:20 AM »
How's the testing going?

Aino

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Re: Beta Testers for Adventure Mode(Map, it's not a mode!)
« Reply #17 on: June 29, 2011, 09:34:34 PM »
Any news? It's long time since I gave you the new version, but no response :o

And I still need more beta testers, this map is so huge and stuff, so with only 2 there might be stuff we don't see...

Bonobo

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Re: Beta Testers for Adventure Mode(Map, it's not a mode!)
« Reply #18 on: June 30, 2011, 05:42:47 AM »
I’m really sorry, Aino, but Real Life got inbetween again <shrug> I don’t know when I’ll have the time (and patience) to play games.

Aino

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Re: Beta Testers for Adventure Mode(Map, it's not a mode!)
« Reply #19 on: June 30, 2011, 05:44:52 AM »
I don't blame you :P

I just need more testers... An I really wanna see what you think of the new CC :)

Maybe I should do a public beta test instead? Though I'd like more response than last time, where I got no real response(the Aliens of Akutash campaign)..

AWS

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Re: Beta Testers for Adventure Mode(Map, it's not a mode!)
« Reply #20 on: July 06, 2011, 05:28:17 AM »
sorry i cant test this.
how far along are you with it, dude?

im still trying to catch up with the hitman's rallypoint code, your roid forge stuff (still cant locate the thread btw) and some maps that are arriving sometime soon from you, annikk and anyone else i havent seen yet :)

hows it all going?

Aino

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Re: Beta Testers for Adventure Mode(Map, it's not a mode!)
« Reply #21 on: July 06, 2011, 05:32:33 AM »
Well, got very depressed by the fact that there really was an inbuilt text function in eufloria, and I made the textunction I worked on... Mine gives possability for colours and fade, but the inbuilt is less CPU consumting :P

And annikk has made a new thread for troubleshooting...

I'm not doing very much else than playing minecraft and now I'm thinking of making my map more of a campaign and not a "random map thing".

I'm doing pretty good too, nothing sad or depressing from me... I'm also very very excited about the new TES coming(Skyrim) :D

Aino

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Re: Beta Testers for Adventure Mode(Map, it's not a mode!)
« Reply #22 on: July 06, 2011, 05:34:29 AM »
Maybe I should make a thread about it, and install the download later... So you can put it in the Custom Levels thread? :D

AWS

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Re: Beta Testers for Adventure Mode(Map, it's not a mode!)
« Reply #23 on: July 06, 2011, 05:50:10 AM »
Maybe I should make a thread about it, and install the download later... So you can put it in the Custom Levels thread? :D
tes/ skyrim??

what would you want in the custom levels thread?

btw- ive updated your maps, incl. the 'mod' in that thread just now.
if you have anything else ive missed ,let me know
:D

Aino

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Re: Beta Testers for Adventure Mode(Map, it's not a mode!)
« Reply #24 on: July 06, 2011, 05:58:02 AM »
Well, I was, as always, thinking very long time forward, I think you get it already... >.<

Aino

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Re: Beta Testers for Adventure Mode(Map, it's not a mode!)
« Reply #25 on: July 06, 2011, 06:58:26 AM »
Changed how the map works, now it is a new campaign along side witht he original :D

So, you'll of course now eithe rmeet the normal, alien or infected AI because it's not the default campaign.
You also gain CC at your disposal and Reinforcements which you can use in later maps :D

AWS

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Re: Beta Testers for Adventure Mode(Map, it's not a mode!)
« Reply #26 on: July 08, 2011, 10:56:13 PM »
ooh..so reinforcements continue from level to level??
thats a very nice idea...

whats the code that makes that possible?


Aino

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Re: Beta Testers for Adventure Mode(Map, it's not a mode!)
« Reply #27 on: July 08, 2011, 11:51:17 PM »
Reinforcements are increasing each level you finish, yes. The I/O solution I found solves this very simply, it's alst the I/O that allows for this to be on emap, but at the same time 25 maps at the same time :)

The code is getting long though, 2750 lines >.< But I survive, cause the system is so simple and you don't need to change a whole lot on the code that is made, only creating the maps at the bottom of the code and I stay at the bottom of the code cause I don't need to go up :D

Hope you understood xD

zn00p

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Re: Beta Testers for Adventure Mode(Map, it's not a mode!)
« Reply #28 on: July 14, 2011, 01:22:51 AM »
Any news?

Still waiting for PM.

Aino

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Re: Beta Testers for Adventure Mode(Map, it's not a mode!)
« Reply #29 on: July 14, 2011, 06:23:16 AM »
Sry, map making takes some time :/