Hello,
First of all, I just wanted to say that this game is great and I really love it.
I have a suggestion about a new kind of tree in order to improve game strategy, I hope it hasn't been proposed yet
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:
It could be called "
Antenna tree" or something like that :
- Sometime, we are strategically stuck on an Asteroid because its range is too small, have a look at the attached pictures
-
Eufloria-1.png shows that we can't go on an Asteroid which is outside of the range
-
Eufloria-2.png shows that we can't go back on one of our Asteroid, as a result, the path goes through the ennemy
My idea is to add a new tree which could improve the range of the Asteroid. We could also think of
- cumulating these trees to better improve the range of one Asteroid
- adjust the efficiency of the "
Antenna tree" following the Asteroid parameters (energy ...etc)
This might be used to :
- access to reach impossible Asteroid
- create new paths, optimize existing paths or create path which jump Asteroids
- allow to go back to the Asteroid you come from because this one has an higher range than the other we have just discovered
I hope this will raise other ideas and thanks again for this beautiful game.