Author Topic: Suggestion : a new tree  (Read 3806 times)


  • Guest
Suggestion : a new tree
« on: November 11, 2009, 08:15:04 PM »

First of all, I just wanted to say that this game is great and I really love it.

I have a suggestion about a new kind of tree in order to improve game strategy, I hope it hasn't been proposed yet ;) :

It could be called "Antenna tree" or something like that :
 - Sometime, we are strategically stuck on an Asteroid because its range is too small, have a look at the attached pictures
 - Eufloria-1.png shows that we can't go on an Asteroid which is outside of the range
 - Eufloria-2.png shows that we can't go back on one of our Asteroid, as a result, the path goes through the ennemy

My idea is to add a new tree which could improve the range of the Asteroid. We could also think of
 - cumulating these trees to better improve the range of one Asteroid
 - adjust the efficiency of the "Antenna tree" following the Asteroid parameters (energy ...etc)

This might be used to :
 - access to reach impossible Asteroid
 - create new paths, optimize existing paths or create path which jump Asteroids
 - allow to go back to the Asteroid you come from because this one has an higher range than the other we have just discovered

I hope this will raise other ideas and thanks again for this beautiful game.


  • Guest
Re: Suggestion : a new tree
« Reply #1 on: November 11, 2009, 09:29:35 PM »
The idea is interesting, but the fact that you have "one-way connections" between some asteroids is in itself a point that adds strategy to the game: you have to look at the movement arrow and think ahead so as to not trap your seedlings somewhere.

But generally the idea of enhancing a complete asteroid (maybe including its attributes) seems quite interesting to me :)