Eufloria > Eufloria Classic Mods

The "I want to but I can't" modding requests thread

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sillytuna:
The ParameciumMine sprite is defined as:

AddSprite Type:ParameciumMine
   AddLayer Body
      Set type                        TextureCenter
      Set texture                        SpriteTexture1
      AddElement Body_1
         Set collision                  0.5
         Set baseWidth                   5
         Set baseLength                  4
         Set colour1                     BodyBack, 150
         Set colour2                     BodyFront, 150
         Set hotspotMode                  Relative
         Set hotspot                     0, 0.1
      AddElement Body_2
         Set baseWidth                   5
         Set baseLength                  4
         Set angle                     180
         Set colour1                     BodyBack, 150
         Set colour2                     BodyFront, 150
         Set hotspotMode                  Relative
         Set hotspot                     0, -0.1

   AddLayer Light
      Set type                        TextureCenter
      Set texture                        SpriteGlow
      AddElement Light_1
         Set baseWidth                  7
         Set baseLength                  7
         Set colour1                     163, 249, 2, 150
         Set colour2                     163, 249, 2, 150


AddSprite Type:ActivatedParameciumMine Parent:ParameciumMine
   SelectLayer Light
      SelectElement Light_1
         Set colour1                     White
         Set colour2                     White

sillytuna:
For completion, the mine object itself is defined as:

AddMob Type:ParameciumMine Parent:Mine
   Set speciesID                     PARAMECIUM_MINE
   Set sprite                          ParameciumMine
   Set onActivateLuaHandler            ParameciumMineActivateHandler
   Set onUpdateLuaHandler               ParameciumMineUpdateHandler
   Set onDeathLuaHandler               ParameciumMineDiedHandler
   Set defaultScale                  1
   Set speedPowerRule                   1, 20, 1.5
   Set explosive.rangePowerRule         15, 15, 1
   Set detonator.triggeredFuseTimerPowerRule   0.15, 0.15, 1
   Set detonator.triggeredSprite         ActivatedParameciumMine

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