Eufloria > Eufloria Classic Mods
The "I want to but I can't" modding requests thread
sillytuna:
The ParameciumMine sprite is defined as:
AddSprite Type:ParameciumMine
AddLayer Body
Set type TextureCenter
Set texture SpriteTexture1
AddElement Body_1
Set collision 0.5
Set baseWidth 5
Set baseLength 4
Set colour1 BodyBack, 150
Set colour2 BodyFront, 150
Set hotspotMode Relative
Set hotspot 0, 0.1
AddElement Body_2
Set baseWidth 5
Set baseLength 4
Set angle 180
Set colour1 BodyBack, 150
Set colour2 BodyFront, 150
Set hotspotMode Relative
Set hotspot 0, -0.1
AddLayer Light
Set type TextureCenter
Set texture SpriteGlow
AddElement Light_1
Set baseWidth 7
Set baseLength 7
Set colour1 163, 249, 2, 150
Set colour2 163, 249, 2, 150
AddSprite Type:ActivatedParameciumMine Parent:ParameciumMine
SelectLayer Light
SelectElement Light_1
Set colour1 White
Set colour2 White
sillytuna:
For completion, the mine object itself is defined as:
AddMob Type:ParameciumMine Parent:Mine
Set speciesID PARAMECIUM_MINE
Set sprite ParameciumMine
Set onActivateLuaHandler ParameciumMineActivateHandler
Set onUpdateLuaHandler ParameciumMineUpdateHandler
Set onDeathLuaHandler ParameciumMineDiedHandler
Set defaultScale 1
Set speedPowerRule 1, 20, 1.5
Set explosive.rangePowerRule 15, 15, 1
Set detonator.triggeredFuseTimerPowerRule 0.15, 0.15, 1
Set detonator.triggeredSprite ActivatedParameciumMine
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