Eufloria > Eufloria Classic Mods

What are you working on? :D

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Pilchard123:
C# is what Eufloria is built in, so that may be why Inu's using it. However, A&R are rewriting it in C++. Sorry to be the bearer of bad news if that's a problem.

http://www.dyson-game.com/smf/index.php?topic=1217.msg7607#msg7607

If you want testers, I'd love to help sometime. I know no C or any of its variants, but I'm fairly good with EufLuaria (u c wut i did thar?) and playing the game.

Inumedia:

--- Quote from: Pilchard123 on February 03, 2011, 01:44:07 AM ---C# is what Eufloria is built in, so that may be why Inu's using it. However, A&R are rewriting it in C++. Sorry to be the bearer of bad news if that's a problem.

http://www.dyson-game.com/smf/index.php?topic=1217.msg7607#msg7607

If you want testers, I'd love to help sometime. I know no C or any of its variants, but I'm fairly good with EufLuaria (u c wut i did thar?) and playing the game.

--- End quote ---

Ah, well, it's good to hear that they're not using C# anymore.  Either-way I'll be continuing my work, I just don't plan on staying up to date with the features they add.

Aino:
A virus infection map, play as a virus infecting a human body... and will also include a hard AI :P

annikk.exe:
Sounds cool.  :>  Are you making your own AI?  I'm kind of hoping eventually we can have lots of different AI's.  We could make them fight each other, and have competitions to see who can make the best one.  :>

It would only take a small amount of work for me to modify the engine to turn off Infected AI on asteroids that don't belong to a particular faction.  I keep meaning to try IAI versus the default AI, but the thing is the default AI has tons of different settings, so the performance could well vary...

Aino:

--- Quote from: annikk.exe on February 03, 2011, 10:27:04 PM ---Sounds cool.  :>  Are you making your own AI?  I'm kind of hoping eventually we can have lots of different AI's.  We could make them fight each other, and have competitions to see who can make the best one.  :>

It would only take a small amount of work for me to modify the engine to turn off Infected AI on asteroids that don't belong to a particular faction.  I keep meaning to try IAI versus the default AI, but the thing is the default AI has tons of different settings, so the performance could well vary...

--- End quote ---
I could, if I only know how to make the AI select the correct roid, have been experimenting allready with no success... Hoping I eventually will make one though :D

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