Euflorium: The Eufloria Community
Eufloria => Eufloria Classic => Eufloria Classic Mods => Topic started by: Vanger on July 02, 2009, 08:50:16 AM
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A slow-paced map with limited amount of seedlings.
Each tree costs one seed, almost instantly produces three seeds and stops.
Your goal is to conquer The Big Asteroid.
It's pretty well defended, so make sure you gather enough seeds for final strike.
By the way, game understands that you won in about ten seconds after you capture the asteroid. I think, it's because I used "team 1 defeated team 2".
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Thanks for doing these man!
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Thanks for making me scratch my head! I have now completed this level but won't spoil the puzzle for other people by telling the secret. Great level!
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Really good to see a new level designer making their presence felt. Only just downloaded all your levels (and your version of crazeh.monkey's CTF) but I can't wait to give them a shot.
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Well, CTF isn't that challenging or CTF anyway.
Yes, you lose there if your "home" and the "flag" belong to the enemy, but it's very hard to make AI be aggressive in the right way.
I guess, it is impossible to make proper CTF on 1.20.
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My favorite level so far...
took me three attempts to guess the right approach and another ~7 to actually succeed... :o
cool stuff, more similar, please :D
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Each tree costs one seed, almost instantly produces three seeds and stops.
I have an problem with this map. The map doesn't seem like what its given in the information, i.e., each tree is costing me 10 seedlings and each tree produces me more than 3 seeds.
And also the same kind of problem is for other map (below link)l, which had few greys and only two different AI's and none of them attacked my asteroids even an single time.
http://www.dyson-game.com/smf/index.php?topic=82.0
And also for both map almost all of the asteroids where empty except few of the neighboring asteroids of AIs'.
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I had been looking why this peculiar in-game behavior and found out that this happens only for the XML type levels that has '.level' extension to it.
Please could anyone tell me what is wrong here? How to fix this problem? ???
Thank you.
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This level is apparently following the newer rules of the updated Eufloria. It was created for version 1.20. I would expect all of these older levels to behave oddly. They include any levels made under Dyson, versions 1.20 and before, and any with the .level extension. These were made before November 2009 and can be found in http://www.dyson-game.com/smf/index.php?topic=215.0 (http://www.dyson-game.com/smf/index.php?topic=215.0).
The newer custom levels were made after the commercial release of Eufloria 2.00 and include the .lua extension. All are worth a try. I'll be looking at the older ones again to find any interesting quirks.
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Thank you for your reply1 :D I was just screwing my head last day why was it all wrong about this level. he-he.. So these maps are playable only in version 1.20 and not the recent. Is it possible to download that version off from this site?
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The older version is no longer available, however the old user levels appear to work in the current version, 2.02. The current version simply changes some of the details of gameplay, and with some odd results.
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I tried recreating it in the new format. But the AIs seem really passive.
I would attach the map, but it seems like the upload folder of the forum is full...
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That is odd, I will see what we can do there....
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Hello Vanger, I hope you still follow this forum. I have renamed your level and added it to a ZIP file collection of all oldstyle (*.level) levels in this thread (http://www.dyson-game.com/smf/index.php?topic=885.0).